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NPC Generator

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Advanced [show]


Tim Wallace, Male Half-Elf [Permalink]

Personal [hide]

Description: He stands about 4'10" and is wearing a long, yellow, dusty cloak. His right leg appears badly burned and disfigured. His white hair is slicked back into a classic pompadour. His eyes are a pleasant blue.

Personality: Cocky and sure of himself, he believes he is the best Interpreter born in the past three hundred years. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born in a small village he learned the ways of the warrior from his father. When Tim reached his early adolescence his Half-Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He struck the Interpreter job and began his own company from there.

Motivation: Further expansion of business; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Fighting. Flaws: Greedy. Bonds: Job, Military. Occupation: Interpreter

Voice: Ums and uhs a lot

Attributes [hide]

Tim Wallace, Male Half-Elf Sorcerer 5
Medium (4'10") Half-Elf, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 20 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)10 (+0) 13 (+1)14 (+2)
Skills Acrobatics +3, Survival +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 5000 sp.


Social Check DCs


Naill Caerdonel, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a mite stocky and wears an entirely violet suit with brown socks and a vest with buckled shoes. He wears a feathered hat to cover his moderate length black hair. His green eyes dart from person to person.

Personality: He is a hateful person. He taunts others and blames them for his problems. Further he is a bit of a stoner and is frequently out of it.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Dyer arts, while his father instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: To reunite with his absent mother; and to unite with his brother

Flaws: Antagonistic, Addict. Bonds: Rich, In love, Family. Occupation: Dyer

Voice: Sore throat, cough

Attributes [hide]

Naill Caerdonel, Male Half-Elf Warlock 4
Medium (5'0") Half-Elf, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 17 (+3)11 (+0) 15 (+2)8 (-1)
Skills Insight +4, Persuasion +1
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Azzakh Ophinshtalajiir, Male Dragonborn [Permalink]

Personal [hide]

Description: He sports green clothing, slightly heavier than average wear. His black crest is braided into rings. His fierce gold eyes like to dwell on things.

Personality: He is happy with his job as a Knight. He turns his eye from what people do, preferring to live and let live. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Azzakh lived on a farm with his father, near the main road leading to a nearby town. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a rival would like him out of the picture

Ideals: Fighting. Flaws: Secretive. Bonds: Job, Family, Criminal record. Occupation: Knight

Voice: Whispers

Attributes [hide]

Azzakh Ophinshtalajiir, Male Dragonborn Paladin 8
Medium (6'6") Dragonborn, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 81 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 18 (+4)14 (+2) 12 (+1)12 (+1)
Skills Athletics +6, Religion +5
Senses Passive Perception 11
Languages Common, Gnoll, Druidic
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 9000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bendoo Van Es, Female Half-Orc [Permalink]

Personal [hide]

Description: 5'9" and muscular, this northern woman is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft blue waves gently in the breeze. Her moppish white hair is in a traditional bowl cut. Her violet eyes peer out from beneath her feathered black hat.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: Doesn't want to be a Farmer and was forced into it by her family; and marry her sister to traveling adventurers

Ideals: Athletic, Justice. Flaws: PTSD. Bonds: Rich, Family. Occupation: Farmer

Voice: Scratchy, weak

Attributes [hide]

Bendoo Van Es, Female Half-Orc Aristocrat 7
Medium (5'9") Half-Orc, Lawful Evil (CR 7)
Armor Class 14
Hit Points 41 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 11 (+0)10 (+0) 16 (+3)6 (-2)
Skills Arcana +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +7 / 2d8+4, Grapple +4

Possessions: 700 gp.


Social Check DCs

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