Armara Flair, Female Tiefling [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears clothing that is held on in multiple layers but all of it is in poor condition. Her purple hair is heavily combed to the left. Her white eyes peer out from beneath her top green hat.
Personality: She is a Soapmaker first and foremost. She believes firmly that knowledge should be universal. A true patriot, Armara would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her family was turned out during the war. She and her family wandered west to less war torn lands. She tends to her Soapmaker job now, and dutifully fulfills any obligations she has.
Motivation: She is unsatisfied with her job.
Flaws: Mundane, PTSD. Bonds: Poor, Job, Military. Occupation: Soapmaker
Voice: Creaky witch voice
Attributes [hide]
Medium (6'3") Tiefling, True Neutral (CR 10)
Armor Class 12
Hit Points 44 (10d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 14 (+2) | 15 (+2) | 15 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Undercommon, Druidic
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +2
Possessions: 70 pp.
Morana Holderhek, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears just a brown suit. Her black hair is well kept. Her eyes are a pleasant blue.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. When she's not drinking or sleeping the drinks off, she's doing music.
History: The child of northern immigrants she idolized her father. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Assassin work with an outfit from a few towns over. Assassin work suited her well, and with each successful project, she earned more gold and more respect from her peers. She moves from town to town, unable to find a place to settle.
Motivation: Wants to open a new tavern; and wishes to resurrect an old love
Ideals: Artistic. Flaws: Mundane. Bonds: Immigrant, Job, In love. Occupation: Assassin
Voice: German accent
Attributes [hide]
Medium (3'9") Dwarf, Neutral Good (CR 3)
Armor Class 12
Hit Points 32 (3d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 17 (+3) | 9 (-1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Flak Kirby, Male Half-Orc [Permalink]
Personal [hide]
Description: He is in excellent shape and dresses in black turtlenecks beneath a grey coat with tan slacks. He keeps his long auburn hair kept up in a rat tail. His gray eyes peer out from beneath his broad black hat.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born in the east, but his parents moved at a very young age to the west. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Flak and his spouse have recently divorced.
Motivation: He loathes his own lifestyle; and he feels kind of lost in life
Ideals: Athletic, Persistence. Flaws: Antagonistic, Depressed. Bonds: Immigrant. Occupation: Shepherd
Voice: Old Prospector
Attributes [hide]
Medium (5'10") Half-Orc, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 30 (7d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 10 (+0) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Giant
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +4
Possessions: 1200 gp. Rose (70 gp). Hematite (12 gp).
Osco High-hill, Male Halfling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a small bristly mustache and wavy blonde hair. His eyes are likewise amber.
Personality: He is calm most of the time but flees social interaction. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Flaws: Shy. Bonds: Rich, Family, Religious, Job. Occupation: Barber
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'4") Halfling, Neutral Good (CR 3)
Armor Class 13
Hit Points 9 (3d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 7 (-2) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!


