Baradad Fharngnarthnost, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears bulky green painted plate armor. His crest is short and white. He wears large thick round spectacles.
Personality: He is happy with his job as a Masseuse. He turns his eye from what people do, preferring to live and let live. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Baradad was born the youngest of three triplets. He helped his mother out around the business and became quite the natural. Due to his spouse's obsession with being a Engraver they were divorced and he won custody of their son. He worked as a Masseuse, and he later adopted a second son.
Motivation: Meet up once more with his childhood friend; and further expansion of business
Ideals: Gifted. Bonds: Job, Family, Adventurer. Occupation: Masseuse
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Evil (CR 4)
Armor Class 11
Hit Points 23 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Sylvan, Orc
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 100 gp.
Calcitro Thistletop, Male Halfling [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'0" when asserting himself. He sports a long silver beard, and similarly colored long hair. His green eyes lackadaisically let the world flow into them.
Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. He moved from fad to fad and when he turned 15 he discovered singing. He has drifted from career to career and currently works as a Miller.
Motivation: Expand his business; and many dire rats want him driven away
Ideals: Artistic. Bonds: Religious, Enemies, Job. Occupation: Miller
Voice: Scandinavian accent
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 6)
Armor Class 14
Hit Points 49 (6d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 13 (+1) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 100 gp. Aquamarine (300 gp). Rich purple corundum (600 gp).
Rathkran Clethtinthiallor, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a husky man, who wears skinny pants and wears a black and green robe with the hood down. His rusty crest is knotted and matted. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Rathkran wants to be seen as a stoic, levelheaded, noble Commoner, so he tries to act the part. He does a good job, for the most part... He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: Rathkran lived on a farm with his father, near the main road leading to a nearby town. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Engraver for hire.
Motivation: Sabotage a competitor; and doesn't want to be a engraver and was forced into it by his family
Ideals: Disciplined. Flaws: Insane. Bonds: Enemies, Family, Job. Occupation: Engraver
Voice: American accent
Attributes [hide]
Medium (6'8") Dragonborn, True Neutral (CR 9)
Armor Class 12
Hit Points 33 (9d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 13 (+1) | 17 (+3) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Goblin, Orc
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
Possessions: 10000 sp. Alexandrite (1600 gp). Obsidian (6 gp). Deep blue spinel (1600 gp). Aquamarine (1600 gp). Golden yellow topaz (1600 gp).
Bardryn Rubyeye, Female Dwarf [Permalink]
Personal [hide]
Description: She is well dressed, but even with her fine clothing she looks run-down, and she perpetually has her axe ready. Her golden hair is cut jaggedly and amateurishly. Her eyes are blue and catlike.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bardryn fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She has money and likes to spend it.
Ideals: Fighting, Entrepeneur. Flaws: Antagonistic, Disease. Bonds: Rich. Occupation: Hunter
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 15 (+2) | 14 (+2) | 14 (+2) | 7 (-2) | 5 (-3) |
Senses Passive Perception 8
Languages Common, Dwarven, Halfling, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 1000 sp.
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