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NPC Generator

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Advanced [show]


Gruk Camden, Male Half-Orc [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is black and very short. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He can speak with the recently deceased. He pushes his goals aggressively. He is also a coward if confronted.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Brilliant and gifted he never wanted to apply himself. He was granted divine powers by his dying sister.

Motivation: He has money and likes to spend it.

Ideals: Entrepeneur, Gifted. Flaws: Fearful, Disease. Bonds: Rich. Occupation: Locksmith

Voice: Indian accent

Attributes [hide]

Gruk Camden, Male Half-Orc Monk 3
Medium (6'0") Half-Orc, Lawful Good (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)13 (+1) 10 (+0)9 (-1)
Skills Investigation +3, Stealth +3
Senses Passive Perception 10
Languages Common, Orc, Auran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Aldous Carlisle, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a brown collared shirt and tan pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt and is in decent physical shape. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His eyes are amber and he is always smoking a pipe.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Sold as a small child to a slaver, Aldous was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Aldous and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and wants to work out more often

Ideals: Opinionated, Entrepeneur. Flaws: Antagonistic. Bonds: Poor, Mentor. Occupation: Tanner

Voice: Scottish accent

Attributes [hide]

Aldous Carlisle, Male Human Sorcerer 1
Medium (5'10") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 15 (+2)17 (+3) 17 (+3)17 (+3)
Skills Animal Handling +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon, Goblin
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: 120 gp. 1 Masterwork Heavy steel shield.


Social Check DCs


Enidda Maekkelferce, Female Gnome [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Gnome, and stands approximately 3'3". She is wearing a long, tan cloak, and her gloved hand is found clutching a quarterstaff. Her black hair is wavy and long. Her gray unseeing eyes seem to look past you.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Enidda fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.

Ideals: Fighting, Optimist, Gifted. Flaws: Disease. Bonds: In love, Criminal record. Occupation: Bather

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Enidda Maekkelferce, Female Gnome Ranger 4
Small (3'3") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 30 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 14 (+2)12 (+1) 13 (+1)15 (+2)
Skills Animal Handling +3, Arcana +3
Senses Passive Perception 11
Languages Common, Gnome, Halfling
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 1 Minor magic item.


Social Check DCs


Helgret Ironfist, Female Dwarf [Permalink]

Personal [hide]

Description: She is an average looking northern female in her early mid-life. She does not wear sleeves and tends to eschew shirts when she can avoid it. Her silver hair is cut short with large spiked bangs in the front. Her violet eyes peer out from beneath her wide-brimmed grey hat.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She misses her home and complains about the freezing weather, even in summer.

History: Helgret was born in the north. At a young age she loved to build and create. Her father was a mechanic, and taught her how to fix just about anything. She has drifted from career to career and currently works as a Beggar.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to be a sage again

Ideals: Joker, Persistence, Fighting. Bonds: Immigrant, Job. Occupation: Beggar

Voice: Excited and jittery

Attributes [hide]

Helgret Ironfist, Female Dwarf Monk 2
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 22 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 20 (+5)8 (-1) 15 (+2)15 (+2)
Skills Nature +1, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 350 gp.


Social Check DCs

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