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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Theriatis Ariessus, Male Elf [Permalink]

Personal [hide]

Description: He wears a tan tunic with green highlights, and long black pants that bunch up around his shoes, and he perpetually has his shield ready. His hair is cut close to his head. His amber eyes have a joyful gleam in them most of the time.

Personality: He has always had a great fascination with Elven culture. He is frequently practicing swordplay.

History: He got into the Barkeep business at a young age. Like his father and his sister before him, after school he went straight into learning to become a Barkeep. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: To unite with his sister; and he wants nothing more than to rejoin the army

Ideals: Fighting. Flaws: Racist. Bonds: Military, Job, Has a crush, Family. Occupation: Barkeep

Voice: Smoker's lung

Attributes [hide]

Theriatis Ariessus, Male Elf Fighter 3
Medium (5'1") Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 7 (-2)14 (+2) 16 (+3)11 (+0)
Skills Perception +5, Religion +4
Senses Passive Perception 14
Languages Common, Elven, Giant, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2900 sp. Peridot (20 gp).


Social Check DCs


Rosalind Morton, Female Human [Permalink]

Personal [hide]

Description: This dark-skinned female likes to wear grey tank tops with tan skirt. She is tall, broad shouldered and powerfully built. Her hair is greying and her face has many wrinkles. Her eyes are gray and catlike.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was born in the west. From there she went from mercenary job to mercenary job. She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: To unite with her sister; and she feels the way she acts is they only way to get by in the world

Ideals: Impeccable. Bonds: Adventurer, Immigrant, Enemies, Family. Occupation: Marshal

Voice: growls and snarls, animalistic

Attributes [hide]

Rosalind Morton, Female Human Monk 1
Medium (5'5") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 12 (+1)9 (-1) 14 (+2)12 (+1)
Skills Investigation +1, Stealth +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 1 Masterwork Uncommon Weapon.


Social Check DCs


Blossom Goldfound, Female Halfling [Permalink]

Personal [hide]

Description: She is a husky woman, who is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her golden hair is lengthy and is close to two feet long. Her blue eyes dart around the room hyper actively observing anyone and anything.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She helped her mother out around the business and became quite the natural. Since then, she has sought to make the best of life.

Motivation: Expand her business.

Ideals: Optimist, Logical. Bonds: Slave, Job. Occupation: Ruler

Voice: Speaks like tongue is numb

Attributes [hide]

Blossom Goldfound, Female Halfling Fighter 10
Small (2'11") Halfling, Neutral Good (CR 10)
Armor Class 14
Hit Points 56 (10d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 8 (-1)11 (+0) 18 (+4)10 (+0)
Skills Deception +4, History +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3

Possessions: 600 gp. Rhodochrosite (14 gp). Alexandrite (400 gp).


Social Check DCs


Morgran Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: He typically wears grey cloth garments or leather armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'1" when asserting himself. He has shaved his head bald. His violet eyes are passionate and lively.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: The child of a Crown-heir, who enjoyed hunting, Morgran was taken on many hunting expeditions. He found a children's book about a Dwarf Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is compelled to act according to his religious beliefs; and a need for knowledge about a nearby landmark

Ideals: Impeccable, Optimist. Bonds: Nature, Adventurer, Religious. Occupation: Bellfounder

Voice: Pronounces difficult words wrong

Attributes [hide]

Morgran Strakeln, Male Dwarf Aristocrat 1
Medium (4'1") Dwarf, Neutral Good (CR 1)
Armor Class 7
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)5 (-3) 17 (+3)9 (-1) 11 (+0)9 (-1)
Skills Acrobatics -1, Intimidation +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged -1 / 1d4-3, Grapple +1

Possessions: 700 sp.


Social Check DCs

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