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NPC Generator

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Advanced [show]


Sindri Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a tan coat over a brown low-cut shirt, and a deerstalker hat upon his head. He sports a flattop hair cut. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Confrontational and typically high on some drug or another. He does not believe in violence as a means to an end. He is a dedicated Shepherd but believes his peers are too gung-ho.

History: Born to a pair of adventurers, Sindri grew up listening to his mother's many stories. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shepherd work with an outfit from a few towns over. Shepherd work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Shepherd job now, and dutifully fulfills any obligations he has.

Motivation: To be a Adventurer again; and he is not mentally stable, and does not behave rationally

Ideals: Pacifist. Flaws: Addict, Insane. Bonds: Adventurer, Job. Occupation: Shepherd

Voice: Nasally tone

Attributes [hide]

Sindri Fiddlefen, Male Gnome Monk 3
Small (3'6") Gnome, Neutral Evil (CR 3)
Armor Class 13
Hit Points 15 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 12 (+1)15 (+2) 14 (+2)11 (+0)
Skills Athletics -1
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Sylvan
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Carrie Horineth, Male Elf [Permalink]

Personal [hide]

Description: The light-skinned man stands 4'7" and usually wears his tan robe and has his lance always slung over his shoulder. His hair is cut close to his head. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Further he is a bit of a stoner and is frequently out of it.

History: He was born on a small isolated farm. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He now spends his time doing works of charity.

Motivation: To reunite with his old friends; and his spouse's relatives view him with great suspicion

Ideals: Philantrophist. Flaws: Addict. Bonds: Family, Nature, Adventurer. Occupation: Sellsword

Voice: Uses sign language

Attributes [hide]

Carrie Horineth, Male Elf Paladin 3
Medium (4'7") Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)12 (+1) 9 (-1)17 (+3)
Skills Arcana +3, Perception +1
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2500 sp. 1 Hourglass. 1 Good lock. 1 Climber’s kit.


Social Check DCs


Salanop Raulnor, Female Gnome [Permalink]

Personal [hide]

Description: She is in excellent shape and is wearing the road beaten gear of a warrior. Her hair is chestnut and very short. Her eyes are amber.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Salanop was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She was taken from her home at a very young age. She was forced to fight in gladiatorial arenas alongside her partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Athletic. Flaws: Shy. Bonds: Nature, Poor, Slave. Occupation: Carter

Voice: Indian accent

Attributes [hide]

Salanop Raulnor, Female Gnome Sorcerer 4
Small (3'3") Gnome, True Neutral (CR 4)
Armor Class 14
Hit Points 12 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)16 (+3) 12 (+1)11 (+0)
Skills History +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Gnome, Orc, Druidic, Infernal
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136630000

Possessions: 16000 cp. 1 Darkwood Shield. 1 Chain shirt.


Social Check DCs


Gurdis Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: This woman stands a little under 4'1" and is a bit bulky. She is very muscular particularly in the legs. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She sports black long hair. She tend to wears goggles to shield her eyes.

Personality: She is business-like. She takes instructions and follows them to the letter. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Stableman arts, while her mother instructed her in etiquette, music and courtly manner. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She struck the Stableman job and began her own company from there.

Motivation: Nothing but the best is good enough for her; and balancing her hectic life and new stableman responsibilities is difficult

Ideals: Professionalism, Impeccable. Flaws: Impulsive. Bonds: Rich, Job. Occupation: Stableman

Voice: Smoker's lung

Attributes [hide]

Gurdis Aranore, Female Dwarf Barbarian 10
Medium (4'1") Dwarf, Neutral Evil (CR 10)
Armor Class 11
Hit Points 106 (10d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 19 (+4)12 (+1) 9 (-1)15 (+2)
Skills Acrobatics +5, Investigation +5
Senses Passive Perception 9
Languages Common, Dwarven, Abyssal
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +5

Possessions: 180 pp.


Social Check DCs

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