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NPC Generator

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Advanced [show]


Juliana Amakiir, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman usually wears her violet robe and has her greataxe always slung over her shoulder. She has a penchant for wearing a ring with an oversized emerald on her left hand. She has shaved her head bald. This green eyed easterner is not easily forgotten.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: Sold as a small child to a slaver, Juliana was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Armorer. She struck the Armorer job and began her own company from there.

Motivation: Sabotage a competitor.

Ideals: Optimist. Bonds: Rich, Job, In love, Mentor. Occupation: Armorer

Voice: Sounds elderly

Attributes [hide]

Juliana Amakiir, Female Half-Elf Expert 9
Medium (5'3") Half-Elf, Lawful Good (CR 9)
Armor Class 11
Hit Points 49 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)11 (+0) 16 (+3)12 (+1)
Skills Persuasion +4, Religion +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1

Possessions: 1100 gp. Violet garnet (1600 gp). Banded agate (12 gp). Star rose quartz (60 gp). Freshwater pearl (12 gp). Alexandrite (1600 gp). Banded agate (12 gp). Red garnet (100 gp). Lapis lazuli (12 gp).


Social Check DCs


Roland Heiser, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Engraver. His black hair is knotted and matted. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A skeptical and narcissistic man, Roland's first love is himself. His second love is also himself. He enjoys reading and quiet.

History: Gifted from a young age, Roland studied abroad. His martial abilities were realized during a raid on his village. He ran away from his former home and has been making his living as a Engraver for the past few years.

Motivation: Balancing his hectic life and new Engraver responsibilities is difficult; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Logical, Gifted. Flaws: Insane. Bonds: Job. Occupation: Engraver

Voice: Hard of hearing, loud

Attributes [hide]

Roland Heiser, Male Human Fighter 1
Medium (5'4") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 10 (+0)14 (+2) 14 (+2)13 (+1)
Skills Religion +4, Survival +4
Senses Passive Perception 12
Languages Common, Giant, Dwarven
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +4

Possessions: 3000 cp.


Social Check DCs


Patrick Birkenhead, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man typically wears brown cloth garments or leather armor and is in decent physical shape. He wears his silver hair up. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Born to a poor family in the city he treasured whatever gifts he got. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has since lost track of the people in his past.

Motivation: He feels threatened by others; and find a way to reverse the transformation of his brother

Flaws: Fearful. Bonds: Enemies, Family, Poor, Mentor. Occupation: Carter

Voice: Speaks through clenched teeth

Attributes [hide]

Patrick Birkenhead, Male Human Warrior 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)10 (+0) 13 (+1)15 (+2)
Skills Persuasion +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Hrathy Trowbridge, Female Half-Orc [Permalink]

Personal [hide]

Description: She dresses in white turtlenecks beneath a black coat with white slacks, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'5" when asserting herself. She has moderate length silver hair. She has several tiny amethyst earrings on each ear.

Personality: She will rave to anyone who will listen. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. During her travels, Hrathy and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Hrathy discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Hrathy fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: Meet up once more with her childhood friend; and she wants to meet her childhood hero

Flaws: Insane, Disease, Insomniac. Bonds: Rich, Adventurer. Occupation: Baker

Voice: Spanish accent

Attributes [hide]

Hrathy Trowbridge, Female Half-Orc Barbarian 5
Medium (6'5") Half-Orc, Neutral Good (CR 5)
Armor Class 11
Hit Points 62 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)13 (+1) 9 (-1)4 (-3)
Skills Acrobatics +4, Performance +0
Senses Passive Perception 9
Languages Common, Orc, Aquan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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