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NPC Generator

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Advanced [show]


Sarah Ashley, Female Human [Permalink]

Personal [hide]

Description: She wears bulky grey painted plate armor. Her red hair is well kept. Her eyes, though not visible through her cowl, are amber.

Personality: While she acts the brute, she is far gentler than she would appear. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: Sold as a small child to a wizard, Sarah was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She helped her mother out around the business and became quite the natural. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sarah fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wishes to resurrect an old love; and her spouse's relatives view her with great suspicion

Ideals: Fighting. Bonds: In love, Mentor, Job, Family. Occupation: Mercenary

Voice: Russian accent

Attributes [hide]

Sarah Ashley, Female Human Monk 1
Medium (4'9") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 7 (-2)12 (+1) 16 (+3)8 (-1)
Skills Religion +3, Stealth +2
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 1000 cp.


Social Check DCs


Spring Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Tabaxi, and stands approximately 5'8". She typically wears pastel cloth garments or leather armor, and her gloved hand is found clutching a spear. She keeps her orange fur in a pixie cut. Her green eyes are slightly larger than normal.

Personality: A deeply religious woman she believes everything happens for a reason. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. From there she went from mercenary job to mercenary job. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Tiefling artifacts is her passion.

Ideals: Justice. Flaws: Antagonistic. Bonds: Religious, Adventurer. Occupation: Performer

Voice: Loud with bravado

Attributes [hide]

Spring Grass, Female Tabaxi Aristocrat 18
Medium (5'8") Tabaxi, Lawful Neutral (CR 18)
Armor Class 13
Hit Points 100 (18d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)8 (-1) 9 (-1)7 (-2)
Skills Persuasion +4, Sleight of Hand +9
Senses Passive Perception 9
Languages Common
Attacks Melee +8 / 5d6+2, Ranged +9 / 5d6+3, Grapple +3

Possessions: 6000 gp. Rose (40 gp). Obsidian (14 gp). Tourmaline (110 gp). Bloodstone (40 gp). Pink pearl (110 gp). Golden yellow topaz (600 gp). Violet garnet (600 gp). Star rose quartz (40 gp). Coral (110 gp). Sardonyx (40 gp). Brown-green garnet (110 gp). Hematite (14 gp). Chrysoberyl (110 gp). Golden yellow topaz (600 gp). Red-brown spinel (110 gp). Amber (110 gp). Coral (110 gp). Hematite (14 gp). Brown-green garnet (110 gp). Deep blue spinel (600 gp). Blue star sapphire (1300 gp). Hematite (14 gp). Lapis lazuli (14 gp). Silver pearl (110 gp). Lapis lazuli (14 gp). Iolite (40 gp). Bloodstone (40 gp). Amber (110 gp). Deep blue spinel (600 gp). Deep blue spinel (600 gp). Red spinel (110 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Great In Woods, Female Tabaxi [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears an entirely brown suit with green socks and a vest with buckled shoes. She wears a top hat to hide her balding. Her hazel eyes are passionate and lively.

Personality: Calm and collected, she is a well trained Priest. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Great lived on a farm with her father, near the main road leading to a nearby town. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She hasn't been sleeping well lately.

Motivation: Dwarven compassion; and balancing her hectic life and new priest responsibilities is difficult

Ideals: Gifted. Flaws: Insomniac, Racist. Bonds: Job, Family. Occupation: Priest

Voice: Hard of hearing, loud

Attributes [hide]

Great In Woods, Female Tabaxi Warlock 2
Medium (6'2") Tabaxi, Neutral Good (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 10 (+0)13 (+1) 17 (+3)14 (+2)
Skills Intimidation +4, Medicine +5
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112200

Possessions: 300 sp.


Social Check DCs


Hugolina Clare, Female Human [Permalink]

Personal [hide]

Description: She is wearing colorful clothing, dressed as a Barber. She has a moderate pudge and is not very fit. With bright blonde hair. Her violet eyes are slightly larger than normal.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. When she's not drinking or sleeping the drinks off, she's doing poetry.

History: She was born on a small isolated farm. Over the years she perfected her riding and shooting skills. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She is wracked by social anxiety; and to be a seamstress again

Ideals: Artistic. Flaws: Shy, Fearful. Bonds: Nature, Job. Occupation: Barber

Voice: Dark and ominous

Attributes [hide]

Hugolina Clare, Female Human Commoner 10
Medium (5'9") Human, Lawful Good (CR 10)
Armor Class 13
Hit Points 29 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 10 (+0)16 (+3) 16 (+3)15 (+2)
Skills Performance +6, Survival +7
Senses Passive Perception 13
Languages Common, Halfling, Goblin, Auran
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3

Possessions: 600 gp. Embroidered silk and velvet mantle with numerous moonstones (1000 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). A roughly beaten golden orb (140 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp).


Social Check DCs

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