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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Donella Nackle, Female Gnome [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is wearing a tight blue one piece outfit complete with pants, hood, and a cape. She has dyed her greying auburn hair a little too much giving a sharp auburn color. Her green unseeing eyes seem to look past you.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She also has developed a complete distrust of the Masseuse profession.

History: Born in the west to a Butcher, Donella learned a great deal about her father's area of expertise. A freak accident while working with her Masseuse father left her crippled. She tends to her Butcher job now, and dutifully fulfills any obligations she has.

Motivation: To share knowledge with the world; and wants to work out more often

Ideals: Athletic, Logical. Flaws: Disease, Antagonistic. Bonds: Job. Occupation: Butcher

Voice: Irish accent

Attributes [hide]

Donella Nackle, Female Gnome Rogue 2
Small (3'6") Gnome, Lawful Good (CR 2)
Armor Class 13
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 13 (+1)9 (-1) 9 (-1)14 (+2)
Skills Perception +1, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 4000 cp. 1 Bullseye lantern.


Social Check DCs


Three Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: She does not wear sleeves and tends to eschew shirts when she can avoid it. She has a moderate pudge and is not very fit. She wears a feathered hat to cover her moderate length orange fur. She wears round tiny glasses practically rammed into her face.

Personality: A deeply religious woman she believes everything happens for a reason. She is a big fan of imagination and believes people should spend more time reading and writing.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Through the years after Three was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Three's mother didn't care for her much, and the feeling was mutual. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Her religion dominates her actions.

Ideals: Logical. Flaws: Antagonistic. Bonds: Poor, Religious, Military. Occupation: Bounty Hunter

Voice: Sensual and smooth

Attributes [hide]

Three Grass, Female Tabaxi Rogue 6
Medium (5'0") Tabaxi, Chaotic Good (CR 6)
Armor Class 12
Hit Points 26 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 8 (-1)12 (+1) 13 (+1)14 (+2)
Skills Investigation +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 7000 sp. Rose (20 gp). Malachite (12 gp). Tourmaline (130 gp).


Social Check DCs


Great In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: 6'9" and muscular, this northern man wears clothing that is held on in multiple layers but all of it is in poor condition. His cinnamon fur is lengthy. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He can't help but pocket interesting objects he comes across

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Great reached his early adolescence his Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has recently gotten a pet goose that steals things from people.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Athletic, Joker. Bonds: Poor, Criminal record, Military. Occupation: Barkeep

Voice: Nasally tone

Attributes [hide]

Great In the Storm, Male Tabaxi Ranger 10
Medium (6'9") Tabaxi, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 56 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)17 (+3) 14 (+2)19 (+4)
Skills Arcana +7, Athletics +4
Senses Passive Perception 12
Languages Common, Terran, Undercommon, Infernal
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 1300 gp. Brass mug with jade inlays (400 gp). Gold dragon comb with red garnet eye (700 gp).


Social Check DCs


Naill Galanodel, Male Elf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is wearing colorful clothing, dressed as a Assassin. His blonde hair is thinning but still full. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He does not believe in betrayal or weakness as things to be tolerated. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He served in the navy to pay for his family's outstanding loans. A few years later when the north was not economically sound they moved to his current location. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is unsatisfied with his job; and he wants to meet his childhood hero

Ideals: Athletic, Justice. Bonds: Military, Immigrant, Adventurer, Job. Occupation: Assassin

Voice: Rhymes sentences (sorry)

Attributes [hide]

Naill Galanodel, Male Elf Fighter 3
Medium (5'2") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)15 (+2) 12 (+1)17 (+3)
Skills Arcana +4, Intimidation +5
Senses Passive Perception 11
Languages Common, Elven, Druidic, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 4000 cp.


Social Check DCs

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