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NPC Generator

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Advanced [show]


Azza Conviction, Female Tiefling [Permalink]

Personal [hide]

Description: She is an average looking southern female in her early mid-life. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her hair is silver and curly. She wears large thick round spectacles.

Personality: Always inclined to offer people food she seems plenty friendly. She is a great chef.

History: Sold as a small child to a necromancer, Azza was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She struck it rich when she found rare goods in large quantities. Since then, she has sought to make the best of life.

Motivation: Find a way to reverse the transformation of her brother; and an old rival family wants her found

Ideals: Philantrophist, Gifted, Optimist. Bonds: Rich, Mentor, Family. Occupation: Stableman

Voice: Mousy voice

Attributes [hide]

Azza Conviction, Female Tiefling Adept 2
Medium (5'1") Tiefling, Lawful Neutral (CR 2)
Armor Class 8
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)6 (-2) 12 (+1)14 (+2) 7 (-2)13 (+1)
Skills Insight +0, Survival +0
Senses Passive Perception 8
Languages Common, Giant, Orc
Attacks Melee +5 / 1d6+3, Ranged +0 / 1d6-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 50 gp. 1 Chain shirt.


Social Check DCs


Gardain Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He wears suspenders and brown workpants. His shirt is yellow, and he wears a heavy brown leather apron most of the time. His black hair and beard is wavy and long. His gray eyes peer out from beneath his wide-brimmed brown hat.

Personality: He is very quiet and rarely speaks above a whisper. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He has had some formal painting training, and achieved minor success. He has never given up on his painting dream.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Entrepeneur, Gifted, Artistic. Flaws: Shy. Bonds: Job. Occupation: Gardener

Voice: Speaks in third person

Attributes [hide]

Gardain Dankil, Male Dwarf Commoner 8
Medium (4'3") Dwarf, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 30 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)11 (+0) 17 (+3)13 (+1)
Skills Medicine +6, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2

Possessions: 70000 cp. Tiger eye turquoise (9 gp). Banded agate (9 gp). Coral (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Pallabar Gobblefirn, Male Gnome [Permalink]

Personal [hide]

Description: He stands about 3'6" and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His left hand appears badly burned and disfigured. His hair is long and chestnut with streaks of white, and is pulled back with small blue clips. His beard is white, braided, and well cared for. He wears large thick round spectacles.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He is skeptical of what others tell him and is slow to trust.

History: The child of northern immigrants he idolized his mother. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sailor work with an outfit from a few towns over. Sailor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 6 years.

Motivation: To be a Masseuse again; and he'd like to take his coworkers down a peg

Ideals: Artistic. Flaws: Insane, Shy. Bonds: Immigrant, Job. Occupation: Sailor

Voice: Uses sign language

Attributes [hide]

Pallabar Gobblefirn, Male Gnome Aristocrat 1
Small (3'6") Gnome, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)17 (+3) 16 (+3)15 (+2)
Skills Athletics +4
Senses Passive Perception 13
Languages Common, Gnome, Elven, Giant, Halfling
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +4

Possessions: 700 sp.


Social Check DCs


Nim Horner, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his spear with his veritable burlap sack of a shirt. His hair is greying and his face has many wrinkles. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. As long as the job gets done he does not care how it got done.

History: Nim was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). He has since lost track of the people in his past.

Motivation: He wants to meet his childhood hero; and he doesn't get along with people that don't share his tastes

Ideals: Professionalism, Impeccable. Bonds: Adventurer, Poor, Family. Occupation: Blacksmith

Voice: Switch between two voices

Attributes [hide]

Nim Horner, Male Half-Elf Fighter 5
Medium (5'6") Half-Elf, Neutral Good (CR 5)
Armor Class 12
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 6 (-2)18 (+4) 10 (+0)10 (+0)
Skills Medicine +3, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Elven, Infernal, Auran, Celestial, Gnome
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 6000 sp.


Social Check DCs

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