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NPC Generator

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Advanced [show]


Cecily Siannodel, Female Half-Elf [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears suspenders and violet workpants. Her shirt is green, and she wears a heavy violet leather apron most of the time. Her red hair is greying along the sides and has receded to reveal a widow's peak. She has a tattooed face.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: She got into the Spice Merchant business at a young age. Her homeland was ravaged by war and she spent much of her life rebuilding it. She inherited the family business which she has now maintained for 11 years.

Motivation: A strong sense of loyalty to Tiefling people; and expand her business

Flaws: Emotional, Impulsive, PTSD, Racist. Bonds: Job. Occupation: Spice Merchant

Voice: Timid voice

Attributes [hide]

Cecily Siannodel, Female Half-Elf Commoner 8
Medium (5'7") Half-Elf, Lawful Good (CR 8)
Armor Class 10
Hit Points 38 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 15 (+2)16 (+3) 17 (+3)17 (+3)
Skills Acrobatics +3, Perception +6
Senses Passive Perception 16
Languages Common, Elven, Abyssal, Halfling, Draconic
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +6

Possessions: Amber (60 gp). Peridot (40 gp). Amber (60 gp). Star rose quartz (40 gp).


Social Check DCs


Joan Tickle, Female Human [Permalink]

Personal [hide]

Description: A pudgy woman standing about 4'10" has a big stupid grin on her face most of the time. She is dressed in a clean grey cloak covering her clean studded leather. Her silver hair is wavy and long. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.

Personality: She will rave to anyone who will listen. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: Sabotage a competitor; and to be a beggar again

Ideals: Extrovert. Flaws: Insane, Mundane. Bonds: Military, Job. Occupation: Merchant

Voice: Pirate accent

Attributes [hide]

Joan Tickle, Female Human Bard 1
Medium (4'10") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)14 (+2) 15 (+2)10 (+0)
Skills Insight +4, Intimidation +2
Senses Passive Perception 12
Languages Common, Infernal, Goblin
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1220000

Possessions: 40 pp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Tiaathque Ilphelkiir, Female Elf [Permalink]

Personal [hide]

Description: She tends to wear a tan poncho over her likewise colored trousers and shirt. She has a moderate pudge and is not very fit. She sports silver long hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She speaks before she thinks and is too direct. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Tiaathque hails from a village terrorized by dire rats. She helped her mother out around the business and became quite the natural. She became a Tanner soon after.

Motivation: Marry her sister to traveling adventurers; and to reunite with her absent mother

Flaws: Impulsive, Forgetful. Bonds: Enemies, Job, Family. Occupation: Tanner

Voice: Indian accent

Attributes [hide]

Tiaathque Ilphelkiir, Female Elf Warrior 3
Medium (4'11") Elf, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 9 (-1)17 (+3) 11 (+0)12 (+1)
Skills Deception +3, Medicine +2
Senses Passive Perception 10
Languages Common, Elven, Druidic, Dwarven, Ignan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Flame Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is well dressed, constantly wearing a pastel suit, grey shirt, and blue tie. His beige fur is slicked back into a classic pompadour. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is very quiet and rarely speaks above a whisper. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Flame lived on a farm with his mother, near the main road leading to a nearby town. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting drow, the young Flame began to lead the lost caravan. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To unite with his brother; and his name or reputation has been wronged in the past by drow, and he desires to right it

Ideals: Entrepeneur. Flaws: Addict, Shy. Bonds: Family, Enemies. Occupation: Spy

Voice: High pitched, excited

Attributes [hide]

Flame Candle, Male Tabaxi Rogue 6
Medium (5'0") Tabaxi, Chaotic Good (CR 6)
Armor Class 12
Hit Points 39 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)11 (+0) 9 (-1)17 (+3)
Skills Deception +6, Nature +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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