Tervaround Boondiggles, Female Gnome [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears baggy tan pantaloons and a yellow scarf. Her hair, while still mostly black, has prominent grey streaks. She wears crescent spectacles with a black brim.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Her homeland was ravaged by war and she spent much of her life rebuilding it. She struck the Shepherd job and began her own company from there.
Motivation: Her relatives are trying to arrange a marriage; and doesn't want to be a shepherd and was forced into it by her family
Ideals: Philantrophist. Flaws: Disease, PTSD. Bonds: Job, Family. Occupation: Shepherd
Voice: Relaxed voice
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 24 (4d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 10 (+0) | 12 (+1) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 200 gp. 1 Minor magic item.
Dondon Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears dark leathers with embroidery. His moppish auburn hair is in a traditional bowl cut. He has gray eyes.
Personality: Calm and collected, he is a well trained Herbalist. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: Dondon lived on a farm with his father, near the main road leading to a nearby town. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Herbalist work with an outfit from a few towns over. Herbalist work suited him well, and with each successful project, he earned more gold and more respect from his peers. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He loathes his own lifestyle; and doesn't want to be a herbalist and was forced into it by his family
Flaws: Depressed. Bonds: Job, Enemies, Family, Nature. Occupation: Herbalist
Voice: Dutch accent
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 6)
Armor Class 10
Hit Points 33 (6d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 9 (-1) | 12 (+1) | 13 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Halfling, Aquan
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 600 gp.
Salasar Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His scarlet crest is thinning but still full. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Salasar was born into a poor family. Growing up, he dreamt of becoming a Ranger, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Ranger in service of a powerful lord somewhere. He has had some formal singing training, and achieved minor success. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and he has passion for adventuring and risk
Ideals: Fighting, Artistic. Flaws: Insane, Antagonistic. Bonds: Poor, Adventurer. Occupation: Slave Trader
Voice: Uses sign language
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Evil (CR 7)
Armor Class 9
Hit Points 44 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 9 (-1) | 12 (+1) | 13 (+1) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Undercommon
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 300 gp. Coral (130 gp). Eye agate (10 gp). Lapis lazuli (10 gp).
Warryn Gimlen, Male Gnome [Permalink]
Personal [hide]
Description: 3'2" and muscular, this northern man likes to wear ponchos typically of a light tan in addition to tight pants. His long golden hair is drawn into a two foot long braid. He wears large thick round spectacles.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: Born to a Detective, his mother struggled to pay the bills. There was a wharf not far from home where he often wandered off to fish. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To settle down with his crush; and he's repulsed by the pc
Ideals: Athletic. Flaws: Antagonistic. Bonds: Immigrant, Poor, Nature, Has a crush. Occupation: Mortician
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'2") Gnome, Lawful Evil (CR 4)
Armor Class 11
Hit Points 40 (4d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 11 (+0) | 14 (+2) | 13 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Auran
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +3
Possessions: 400 gp. White pearl (70 gp). White pearl (70 gp). Jade (70 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


