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NPC Generator

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Advanced [show]


Flask Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult woman, she is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft grey waves gently in the breeze. Her orange fur is heavily combed to the right. Her yellow eyes are passionate and lively.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: She got into the Seamstress business at a young age. She struck it rich when she found rare goods in large quantities. She hasn't been sleeping well lately.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to open a new tavern

Ideals: Fighting. Flaws: Mundane, Insomniac. Bonds: Rich, Job. Occupation: Seamstress

Voice: Mumbles to self between sentences

Attributes [hide]

Flask Candle, Female Tabaxi Commoner 10
Medium (5'9") Tabaxi, Lawful Good (CR 10)
Armor Class 13
Hit Points 47 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 15 (+2)14 (+2) 14 (+2)14 (+2)
Skills Religion +6, Survival +6
Senses Passive Perception 12
Languages Common, Terran, Druidic
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs


Smoking Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged man is generally shirtless and showing off his tattooed chest and is in decent physical shape. His orange fur is heavily combed to the right. He tend to wears goggles to shield his eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born in a small village he learned the ways of the warrior from his mother. He was taken as a slave by a traveling circus and forced to perform He used his abilities to travel the world and help people.

Motivation: To reunite with his old friends; and he has passion for adventuring and risk

Ideals: Optimist, Fighting, Philantrophist. Bonds: Slave, Adventurer. Occupation: Sage

Voice: Stutters

Attributes [hide]

Smoking Candle, Male Tabaxi Aristocrat 9
Medium (5'0") Tabaxi, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 59 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)10 (+0) 16 (+3)17 (+3)
Skills Acrobatics +4, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +6

Possessions: 1 Minor magic item.


Social Check DCs


Dondon Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He typically wears a sleeveless long coat of deep white leather and dull violet iron scale mail. He wears his golden hair up. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born in the south to a Armorer, Dondon learned a great deal about his father's area of expertise. He took every job he could get his hands on, but the opportunities for Halflings in the south were limited. After a long history of fighting, Dondon and his spouse have recently divorced.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Flaws: Antagonistic. Bonds: Job, Family, Immigrant, Adventurer. Occupation: Armorer

Voice: Whispers

Attributes [hide]

Dondon Goodearth, Male Halfling Expert 16
Small (3'3") Halfling, Chaotic Neutral (CR 16)
Armor Class 12
Hit Points 80 (16d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)15 (+2) 16 (+3)16 (+3)
Skills Insight +8, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Halfling, Draconic, Goblin
Attacks Melee +8 / 4d10+3, Ranged +6 / 4d10+1, Grapple +3

Possessions: 400 pp. Brass mug with jade inlays (600 gp). Solid gold idol (500 gp). A necklace of small pink pearls (5000 gp). Large well-done wool tapestry (600 gp). Solid gold idol (500 gp). Black velvet mask with numerous citrines (40 gp). Jeweled gold crown (8000 gp). Gold music box (2000 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp). Solid gold idol (500 gp). Jeweled electrum ring (8000 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Ombul Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a robe, a symbol of the four houses of cards around his neck, and a trident on his belt. He has moderate length black hair. He tend to wears goggles to shield his eyes.

Personality: Aggressive, abrasive, and angry, Ombul embodies much of what other species detest in the Halflings. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He tends to his Navigator job now, and dutifully fulfills any obligations he has.

Motivation: A rival would like him out of the picture.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Slave, Criminal record, Job. Occupation: Navigator

Voice: Soft and melodious

Attributes [hide]

Ombul Goldfound, Male Halfling Ranger 6
Small (3'3") Halfling, Lawful Evil (CR 6)
Armor Class 16
Hit Points 38 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)20 (+5) 15 (+2)11 (+0) 16 (+3)16 (+3)
Skills Animal Handling +6, Survival +6
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +8 / 2d6+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 600 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (80 gp).


Social Check DCs

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