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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Raymond Musumeci, Male Half-Elf [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is typically in his Marshal uniform. His auburn hair is thinning but still full. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is business-like. He takes instructions and follows them to the letter. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: His parents moved while he was still in utero so he is the first generation to be born here. Raymond was born on a far western forest where he grew up under the tutelage of his mother, an expert Marshal. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Marshal responsibilities is difficult; and he is unsatisfied with his job

Ideals: Professionalism. Flaws: Forgetful. Bonds: Job, Adventurer, Immigrant. Occupation: Marshal

Voice: Tuts and clicks tongue

Attributes [hide]

Raymond Musumeci, Male Half-Elf Fighter 5
Medium (5'5") Half-Elf, Chaotic Good (CR 5)
Armor Class 9
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 11 (+0)10 (+0) 10 (+0)15 (+2)
Skills Deception +5, Performance +5
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1

Possessions: 30000 cp.


Social Check DCs


Lance Clapham, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a small bristly mustache and wavy chestnut hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is harsh and unforgiving.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Through the years after Lance was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Lance's father didn't care for him much, and the feeling was mutual. He was granted psionic powers by his dying brother.

Motivation: Someone believes him a fraud; and money/treasure

Ideals: Joker, Gifted. Flaws: Insane, Antagonistic. Bonds: Rich, Enemies. Occupation: Bowyer

Voice: Sensual and smooth

Attributes [hide]

Lance Clapham, Male Human Fighter 1
Medium (6'6") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 11 (+0)11 (+0) 9 (-1)12 (+1)
Skills Performance +3, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 110 gp.


Social Check DCs


Nuraval Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a grey tunic with brown highlights, and long pastel pants that bunch up around his shoes. He has a slight overbite and is overall scrawny. His hair is always cut to a buzz. He has a dull look in his hazel eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). By chance he met his sister recently and the two have been together since.

Motivation: He is terrified, and will act out of fear; and an old rival family wants him found

Ideals: Athletic. Flaws: Fearful. Bonds: Adventurer, Slave, Family. Occupation: Carter

Voice: Loud with bravado

Attributes [hide]

Nuraval Foamtankard, Male Dwarf Bard 1
Medium (3'11") Dwarf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 14 (+2)12 (+1) 16 (+3)7 (-2)
Skills Animal Handling +5, Intimidation +0
Senses Passive Perception 13
Languages Common, Dwarven, Infernal
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11200

Possessions: Rhodochrosite (6 gp).


Social Check DCs


Kathra Strakeln, Female Dwarf [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a well pressed and immaculate suit (or dress). She has wavy auburn hair. Her eyes are brown.

Personality: Cocky and sure of herself, she believes she is the best Mayor born in the past three hundred years. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Her childhood dream was to be a Ploughman, but she was a colossal failure. She now owns her own business.

Motivation: Many gnolls want her driven away; and further expansion of business

Bonds: Job, Rich, Slave, Enemies. Occupation: Mayor

Voice: Tuts and clicks tongue

Attributes [hide]

Kathra Strakeln, Female Dwarf Expert 10
Medium (4'1") Dwarf, Lawful Good (CR 10)
Armor Class 9
Hit Points 30 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 11 (+0)10 (+0) 14 (+2)12 (+1)
Skills Arcana +4, Religion +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +8 / 3d6+4, Ranged +3 / 3d6-1, Grapple +4

Possessions: 2000 sp. Alexandrite (600 gp). Alexandrite (600 gp). Deep blue spinel (600 gp). Zircon (40 gp). Pink pearl (140 gp). Rich purple corundum (1000 gp). Deep blue spinel (600 gp). Deep green spinel (140 gp).


Social Check DCs

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