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NPC Generator

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Advanced [show]


Trey Hadlee, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a simple grey robe with black stripes complete with hood. His long brown hair reaches down to his waist. His hazel eyes dart from person to person to random spaces in the air.

Personality: He never swears and excessively uses polite adverbs when speaking. He can't help but pocket interesting objects he comes across

History: The child of southern immigrants he idolized his father. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Expand his business; and wants to have a good time and be beloved

Ideals: Optimist, Logical. Bonds: Criminal record, Immigrant, Job. Occupation: Priest

Voice: Irish accent

Attributes [hide]

Trey Hadlee, Male Human Barbarian 1
Medium (5'4") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)7 (-2) 10 (+0)16 (+3)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Takra Clapham, Male Half-Orc [Permalink]

Personal [hide]

Description: Standing 6'7", this man wears a simple burlap shirt and baggy pants. He conceals his kukri with his veritable burlap sack of a shirt. He has a long black beard with little hanging trinkets. He wears a mask on his face.

Personality: While he acts the brute, he is far gentler than he would appear. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born in the south his family was never financially stable. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is wracked by social anxiety; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Entrepeneur. Flaws: Fearful. Bonds: Poor, Nature. Occupation: Priest

Voice: Low range voice

Attributes [hide]

Takra Clapham, Male Half-Orc Wizard 14
Medium (6'7") Half-Orc, Lawful Neutral (CR 14)
Armor Class 13
Hit Points 75 (14d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 16 (+3)15 (+2) 12 (+1)9 (-1)
Skills Acrobatics +8, Medicine +6
Senses Passive Perception 11
Languages Common, Orc, Elven, Dwarven
Attacks Melee +7 / 4d6+2, Ranged +8 / 4d6+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15444443

Possessions: 5000 gp. Hematite (16 gp). Brown-green garnet (90 gp). Red spinel (90 gp). Deep blue spinel (1600 gp). Star rose quartz (60 gp). Sardonyx (60 gp). Jade (90 gp). Rich purple corundum (600 gp). Golden yellow topaz (1600 gp). Black pearl (1600 gp). Blue quartz (16 gp). Hematite (16 gp). Golden pearl (90 gp). Banded agate (16 gp). Aquamarine (1600 gp).


Social Check DCs


Uzza Grace, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She is generally shirtless and showing off her tattooed chest. Her hair is chestnut and curly. She has several tiny jet earrings on each ear.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: She got into the Locksmith business at a young age. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Locksmith. During her travels, Uzza and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Uzza discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Uzza fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: Find a way to reverse the transformation of her brother; and obtaining odd cultural human artifacts is her passion

Ideals: Athletic. Flaws: Disease. Bonds: Rich, Adventurer, Job, Family. Occupation: Locksmith

Voice: Pirate accent

Attributes [hide]

Uzza Grace, Female Tiefling Adept 1
Medium (5'8") Tiefling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)13 (+1) 11 (+0)15 (+2)
Skills Acrobatics +3, Arcana +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 1000 cp. Large well-done wool tapestry (100 gp).


Social Check DCs


Gurdis Brazzik, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she prefers to wear grey clothing when she does not wear armor. She has styled her white hair well, parting it to the left. She wears crescent spectacles with a black brim.

Personality: Gurdis wants to be seen as a stoic, levelheaded, noble Fighter, so she tries to act the part. She does a good job, for the most part... She disdains her fellow westerners, claiming they make her look unintelligent just for using an accent.

History: She was born in the west. When Gurdis reached her early adolescence her Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Further expansion of business; and her spouse's relatives view her with great suspicion

Ideals: Disciplined. Bonds: Immigrant, Military, Job, Family. Occupation: Mason

Voice: Speaks with lips pursed

Attributes [hide]

Gurdis Brazzik, Female Dwarf Fighter 2
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 15 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)13 (+1) 8 (-1)13 (+1)
Skills Investigation +3, Perception +1
Senses Passive Perception 11
Languages Common, Dwarven, Ignan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 30 pp. 1 Masterwork Thieves’ tools.


Social Check DCs

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