Kilia Burrowfound, Female Dwarf [Permalink]
Personal [hide]
Description: She wears brown leather gloves, a brown jacket, and tight pants. She carries with her a set of maces, each one with a topaz on the hilt. She only wears one on her belt and the other on her back. She has wavy blonde hair. Her fierce green eyes like to dwell on things.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is a logical person and will generally grow upset if things defy logic and science.
History: She was born on a small isolated farm. She helped her mother out around the business and became quite the natural. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She'd like to take her coworkers down a peg; and sabotage a competitor
Ideals: Fighting, Logical. Flaws: Sensitive. Bonds: Nature, Job. Occupation: Mason
Voice: Smoker's lung
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 9)
Armor Class 10
Hit Points 57 (9d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 11 (+0) | 14 (+2) | 15 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Ignan
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 | 2 |
Possessions: Just what you see.
Ghash Hartford, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he typically wears white cloth garments or leather armor. He wears his blonde hair up in a very large beehive style do. His green eyes peer out from beneath his Stetson white hat.
Personality: He is a Performer first and foremost. He believes firmly that knowledge should be universal. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born blind and as such lacked many opportunities for work. A gifted student he started as a Bricklayer, but he got bored and became a Performer. Due to his spouse's obsession with being a Bricklayer they were divorced and he won custody of their daughter. He worked as a Performer, and he later adopted a second daughter.
Motivation: His relatives are trying to arrange a marriage; and someone believes him a fraud
Flaws: Impulsive, Disease. Bonds: Job, Family, Enemies. Occupation: Performer
Voice: Speaks in third person
Attributes [hide]
Medium (5'3") Half-Orc, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 66 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 13 (+1) | 16 (+3) | 8 (-1) | 16 (+3) | 7 (-2) |
Senses Passive Perception 16
Languages Orc
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: 700 gp. Rose (20 gp). Blue quartz (7 gp). Moss agate (7 gp). Lapis lazuli (7 gp). Obsidian (7 gp).
Darrak Rubyeye, Male Dwarf [Permalink]
Personal [hide]
Description: 4'4" and muscular, this northern man wears an old set of leather armor, nicked and torn by the ravages of time and battle. His silver hair is braided into rings. His amber eyes peer out from beneath his top brown hat.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Sold as a small child to a brothel owner, Darrak was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often
Ideals: Athletic, Fighting. Flaws: Secretive. Bonds: Mentor. Occupation: Unemployed
Voice: Loud with bravado
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Good (CR 10)
Armor Class 12
Hit Points 46 (10d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 15 (+2) | 11 (+0) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
Possessions: 1000 gp. Large well-done wool tapestry (300 gp).
Lone On the Mountaintop, Female Tabaxi [Permalink]
Personal [hide]
Description: She is well dressed, constantly wearing a brown suit, black shirt, and grey tie. She is bristling with hidden weapons, mostly shortbows and greataxes. She wears a small hat to cover her moderate length gray fur. Her eyes are amber and she is always smoking a pipe.
Personality: Stoic and calm, she prefers to meditate than take action. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She struck it rich when she found rare goods in large quantities. After months of barely getting by, Lone managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.
Motivation: She is greedy; and she doesn't get along with people that don't share her tastes
Ideals: Disciplined, Impeccable. Flaws: Antagonistic. Bonds: Criminal record, Rich. Occupation: Painter
Voice: Creaky witch voice
Attributes [hide]
Medium (4'9") Tabaxi, Neutral Evil (CR 4)
Armor Class 10
Hit Points 25 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 11 (+0) | 14 (+2) | 7 (-2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!


