Philomena Fatrabbit, Female Halfling [Permalink]
Personal [hide]
Description: A pudgy woman standing about 2'11" has a big stupid grin on her face most of the time. She does not wear sleeves and tends to eschew shirts when she can avoid it. Her hair is auburn and curly. Her green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: She was born in the south. Philomena was born on a far southern plains where she grew up under the tutelage of her mother, an expert Tanner. She has achieved small success as a Tanner.
Motivation: She has decided she is irredeemable; and she is a bit of a kleptomaniac
Flaws: Shy, Fearful. Bonds: Immigrant, Job, Criminal record. Occupation: Tanner
Voice: Relaxed voice
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 15)
Armor Class 15
Hit Points 149 (15d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 18 (+4) | 13 (+1) | 18 (+4) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Auran, Goblin, Giant, Aquan
Attacks Melee +7 / 4d8+2, Ranged +9 / 4d8+4, Grapple +4
Possessions: 1000 gp. Golden pearl (80 gp). Alexandrite (1600 gp). Hematite (8 gp). Golden yellow topaz (1600 gp). Amethyst (80 gp). Rhodochrosite (8 gp). Rich purple corundum (800 gp). Zircon (60 gp). Eye agate (8 gp). Jade (80 gp). Black pearl (1600 gp). Onyx (60 gp). Pink pearl (80 gp). Deep blue spinel (1600 gp). Black opal (800 gp). Amethyst (80 gp). Rock crystal (60 gp). 1 Medium magic item.
Dentratha Shestendeliath, Female Dragonborn [Permalink]
Personal [hide]
Description: She is lean but muscular and is wearing a tight green one piece outfit complete with pants, hood, and a cape. She wears a feathered hat to hide her balding. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is erratic and paranoid. She believes brigands are coming to abduct people. She is lazy, self-centered, vain, and jealous.
History: Born in a small village she learned the ways of the warrior from her mother. Before the accident, she was one of the most outspoken anti-Elven activists. She was mortally wounded, saved by a kind and fast-acting Elven doctor. She hasn't been sleeping well lately.
Motivation: A strong sense of loyalty to Elven people.
Ideals: Fighting. Flaws: Insomniac, Selfish, Racist. Bonds: Enemies. Occupation: Doctor
Voice: Relaxed voice
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 10 (+0) | 17 (+3) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Orc, Halfling, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 5000 cp. Onyx (20 gp).
Sannl Orcfoe, Female Dwarf [Permalink]
Personal [hide]
Description: A pudgy woman standing about 3'11" has a big stupid grin on her face most of the time. She wears a brown shirt, with a grey mid length skirt with grey tights and flats, usually wearing a coat over them. Her chestnut hair is braided into rings. Her amber eyes lackadaisically let the world flow into them.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Sannl hails from a village terrorized by gnolls. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. By chance she met her brother recently and the two have been together since.
Motivation: To get a good night's sleep; and to reunite with her absent father
Ideals: Philantrophist. Flaws: Greedy, Insomniac. Bonds: Enemies, Family. Occupation: Shipwright
Voice: Old Prospector
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 12)
Armor Class 10
Hit Points 86 (12d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 10 (+0) | 17 (+3) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Druidic
Attacks Melee +7 / 3d10+3, Ranged +4 / 3d10+0, Grapple +3
Possessions: 200 pp. Brown-green garnet (60 gp). Star ruby (1400 gp). Blue sapphire (1400 gp). Chalcedony (60 gp). Freshwater pearl (9 gp). Lapis lazuli (9 gp). Chalcedony (60 gp). White pearl (60 gp). Tourmaline (60 gp). Tourmaline (60 gp). 1 Minor magic item.
Dagger Of Stars, Male Tabaxi [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a brown coat over a green low-cut shirt, and a feathered hat upon his head. He has styled his black fur well, parting it to the right. He has yellow eyes and a brown hat with a green feather.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is obsessed with a lost civilization.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Through the years after Dagger was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Dagger's father didn't care for him much, and the feeling was mutual. He is searching for what he claims is his rightful reward.
Motivation: To clean up the streets; and to reunite with his old friends
Flaws: Antagonistic. Bonds: Adventurer, Military, Guardian. Occupation: Scribe
Voice: Voice breaks
Attributes [hide]
Medium (6'6") Tabaxi, Neutral Good (CR 7)
Armor Class 9
Hit Points 22 (7d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 9 (-1) | 10 (+0) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
Possessions: 200 gp.
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