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NPC Generator

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Advanced [show]


Shivering Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears pastel leather gloves, a pastel jacket, and tight pants. She carries a battered axe and tarnished mace as well. Her fur is greying and her face has many wrinkles. She has blue eyes and a pastel hat with a green feather.

Personality: Shivering is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is frequently practicing swordplay.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She has been saving her money to try and buy her brother's freedom.

Motivation: Wants to raise her children well; and regain custody of her son

Ideals: Fighting, Extrovert. Bonds: Military, Rich, Family. Occupation: Masseuse

Voice: Jamaican accent

Attributes [hide]

Shivering Grass, Female Tabaxi Commoner 8
Medium (4'7") Tabaxi, Neutral Good (CR 8)
Armor Class 12
Hit Points 20 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)10 (+0) 9 (-1)16 (+3)
Skills Deception +6
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: Iolite (50 gp). Carnelian (50 gp). Azurite (4 gp).


Social Check DCs


Elizabeth Alby, Female Human [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears long strands of amber and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She wears a small hat to cover her moderate length brown hair. Her eyes are amber and catlike.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She always tries to repair and not replace. It was this mentality that drove her into the Merchant business.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Elizabeth was born on a far western island where she grew up under the tutelage of her mother, an expert Merchant. She ran away from her former home and has been making her living as a Merchant for the past few years.

Motivation: She is currently in port desperately looking for someone to get her out; and wants to open a new tavern

Ideals: Persistence. Bonds: Rich, Immigrant, Job, Slave. Occupation: Merchant

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Elizabeth Alby, Female Human Druid 1
Medium (5'4") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)5 (-3) 10 (+0)13 (+1)
Skills Acrobatics +2, Intimidation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 3000 cp.


Social Check DCs


Art Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: 4'11" and muscular, this northern woman is well dressed, constantly wearing a brown suit, red shirt, and blue tie. Her cinnamon fur, when down, is lengthy. Her face is covered beneath a completely black helmet.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: Sold as a small child to a brothel owner, Art was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: Seeks redemption; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Athletic. Flaws: Antagonistic. Bonds: Criminal record, Mentor. Occupation: Healer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Art Wind, Female Tabaxi Warrior 5
Medium (4'11") Tabaxi, Lawful Evil (CR 5)
Armor Class 13
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)13 (+1) 11 (+0)12 (+1)
Skills Acrobatics +6, Stealth +6
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +6

Possessions: 4000 sp.


Social Check DCs


Rinn Hybrid, Female Half-Elf [Permalink]

Personal [hide]

Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She has a moderate pudge and is not very fit. Her auburn hair, when down, is lengthy. She tend to wears goggles to shield her eyes.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Born to a pair of adventurers, Rinn grew up listening to her father's many stories. While she appears to be a normal Half-Elf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She has worked as a Navigator like her father before her.

Motivation: Revenge; and several ex partners dislike her way of doing things and want revenge

Ideals: Philantrophist. Flaws: Insane. Bonds: Rich, Job, Adventurer, Enemies. Occupation: Navigator

Voice: Rhymes sentences (sorry)

Attributes [hide]

Rinn Hybrid, Female Half-Elf Paladin 12
Medium (5'9") Half-Elf, Chaotic Good (CR 12)
Armor Class 12
Hit Points 91 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)6 (-2) 14 (+2)9 (-1)
Skills Arcana +2, Investigation +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401110

Possessions: 1000 gp. Eye agate (6 gp). Smoky quartz (80 gp). Eye agate (6 gp).


Social Check DCs

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