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NPC Generator

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Advanced [show]


Five Hummingbird, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears baggy pastel pantaloons and a blue scarf. Her yellow fur is kept up in a ponytail inside a top hat. Her eyes are copper and she is always smoking a pipe.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She can't help but pocket interesting objects she comes across

History: Raised by wardens she was only a novice when gnolls swooped upon their monastery and killed most of the order. She married young, but lost her spouse to gnolls. She has recently gotten a pet goose that steals things from people.

Motivation: Several ex partners dislike her way of doing things and want revenge.

Flaws: Depressed. Bonds: Poor, Criminal record, Religious, Enemies. Occupation: Bricklayer

Voice: French accent

Attributes [hide]

Five Hummingbird, Female Tabaxi Monk 2
Medium (5'1") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)6 (-2) 16 (+3)16 (+3)
Skills Perception +5
Senses Passive Perception 15
Languages
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 500 sp.


Social Check DCs


Roger Snape, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'6". He tends to wear a brown poncho over his likewise colored trousers and shirt, and his gloved hand is found clutching a bastard sword. His hair is red and curly. His brown eyes are slightly larger than normal.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born the only child of a wealthy merchant. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Roger grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Roger. Recently he has begun working with bootleggers and crooks.

Motivation: To find somewhere to settle down; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Optimist, Entrepeneur. Flaws: Shy, Mundane. Bonds: Criminal record. Occupation: Healer

Voice: Uses lots of figures of speech

Attributes [hide]

Roger Snape, Male Human Rogue 4
Medium (5'6") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 33 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 17 (+3)8 (-1) 10 (+0)11 (+0)
Skills Animal Handling +2, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 18000 sp. Aquamarine (900 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Quarethon Phrahdrandon, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His crest is black and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an athlete and attended two major summer competitions. He never won. He has gone from town to town working and never settling down anywhere, but has fallen for a local Junk Dealer. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants his loneliness to end; and wants to work out more often

Ideals: Fighting, Athletic, Joker. Bonds: Has a crush, Military. Occupation: Sculptor

Voice: Dutch accent

Attributes [hide]

Quarethon Phrahdrandon, Male Dragonborn Monk 13
Medium (6'4") Dragonborn, Lawful Good (CR 13)
Armor Class 13
Hit Points 87 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 14 (+2)15 (+2) 9 (-1)12 (+1)
Skills Deception +5, Performance +5
Senses Passive Perception 9
Languages Common, Giant, Elven
Attacks Melee +7 / 4d4+3, Ranged +7 / 4d4+3, Grapple +3

Possessions: 1000 gp. Golden yellow topaz (1100 gp). Blue quartz (7 gp). Fiery yellow corundum (500 gp). Freshwater pearl (7 gp). Peridot (50 gp). Lapis lazuli (7 gp). 1 Medium magic item.


Social Check DCs


Fivin Arnuanna, Male Elf [Permalink]

Personal [hide]

Description: This southern man wears an entirely tan suit with grey socks and a vest with buckled shoes. His clothes are grease stained in places. He has styled his silver hair well, parting it to the right. His eyes are likewise brown.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born in a small plains village. Fivin liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He became a Carpenter soon after.

Motivation: Balancing his hectic life and new Carpenter responsibilities is difficult.

Ideals: Optimist. Bonds: Poor, Immigrant, Job, Nature. Occupation: Carpenter

Voice: High pitched and raspy

Attributes [hide]

Fivin Arnuanna, Male Elf Sorcerer 3
Medium (5'4") Elf, Neutral Good (CR 3)
Armor Class 10
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)12 (+1) 17 (+3)8 (-1)
Skills Athletics +2, History +3
Senses Passive Perception 13
Languages Common, Elven, Ignan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 400 gp.


Social Check DCs

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