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NPC Generator

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Advanced [show]


Korinn Ophinshtalajiir, Female Dragonborn [Permalink]

Personal [hide]

Description: She has a missing right leg. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She has dyed her greying rusty crest a little too much giving a sharp rusty color. Her otherwise smooth face is marked with small tiny scars.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She cannot resist a sob story and will often dote over anyone who has one.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She used her abilities to travel the world and help people.

Motivation: To end her boredom; and she is greedy

Ideals: Philantrophist, Gifted. Flaws: Mundane. Bonds: Rich. Occupation: Marshal

Voice: Speaks with back of mouth

Attributes [hide]

Korinn Ophinshtalajiir, Female Dragonborn Sorcerer 1
Medium (6'6") Dragonborn, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 15 (+2)10 (+0) 10 (+0)15 (+2)
Skills Animal Handling +2, Stealth +5
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 40 gp.


Social Check DCs


Immeral Amakiir, Male Elf [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears tan trousers with grey and green striped suspenders. He wears various colorful collared shirts. His whole body is exceptionally muscular. He wears a feathered hat to hide his balding. His eyes are likewise gray.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He got into the Barber business at a young age. Immeral was born on a far eastern island where he grew up under the tutelage of his mother, an expert Barber. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world.

Ideals: Philantrophist, Logical. Flaws: Antagonistic. Bonds: Immigrant, Job. Occupation: Barber

Voice: Dark and ominous

Attributes [hide]

Immeral Amakiir, Male Elf Fighter 3
Medium (4'10") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)17 (+3) 15 (+2)11 (+0)
Skills Arcana +5, Medicine +4
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Aquan, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Masterwork Uncommon Weapon.


Social Check DCs


Bucklal Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he prefers to wear white pants and tee shirts. He wears a deerstalker hat to hide his balding. He has amber eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born blind and as such lacked many opportunities for work. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Herbalist work with an outfit from a few towns over. Herbalist work suited him well, and with each successful project, he earned more gold and more respect from his peers. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Nothing but the best is good enough for him; and wants to open a new tavern

Ideals: Impeccable. Flaws: Fearful, Disease. Bonds: Job, Adventurer. Occupation: Herbalist

Voice: Speaks with lips pursed

Attributes [hide]

Bucklal Strongbones, Male Halfling Commoner 11
Small (3'3") Halfling, True Neutral (CR 11)
Armor Class 10
Hit Points 53 (11d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 15 (+2)12 (+1) 13 (+1)9 (-1)
Skills Acrobatics +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Halfling, Elven
Attacks Melee +5 / 3d8+1, Ranged +3 / 3d8-1, Grapple +3

Possessions: 400 gp. Alexandrite (700 gp).


Social Check DCs


Geoffrey Xistsrith, Male Half-Elf [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He wears his silver hair up. His eyes are green and he is always smoking a pipe.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Geoffrey was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Geoffrey grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Geoffrey. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Wishes to resurrect an old love; and he has comitted a past crime that haunts him to this day

Ideals: Optimist, Logical. Bonds: Poor, Criminal record, In love. Occupation: Armorer

Voice: Sensual and smooth

Attributes [hide]

Geoffrey Xistsrith, Male Half-Elf Barbarian 4
Medium (5'1") Half-Elf, Neutral Evil (CR 4)
Armor Class 12
Hit Points 45 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)11 (+0) 12 (+1)8 (-1)
Skills Athletics +4, Persuasion +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 18000 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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