Namfoodle Garrick, Male Gnome [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Gnome, and stands approximately 3'6". He tends to wear a tan poncho over his likewise colored trousers and shirt, and his gloved hand is found clutching a trident. His hair is black and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is skeptical of what others tell him and is slow to trust.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Actor mother left him crippled. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is not mentally stable, and does not behave rationally; and money/treasure
Ideals: Optimist. Flaws: Insane, Shy, Disease. Bonds: Rich. Occupation: Ploughman
Voice: Sensual and smooth
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 33 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 17 (+3) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Goblin
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. 1 Minor magic item.
Fulbar Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a custom-built plate barding that's adorned with white lining and desert motifs. He wears his red hair down. His brown eyes have a joyful gleam in them most of the time.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He plays an instrument quite well.
History: Fulbar hails from a village terrorized by orcs. He was taken from his home at a very young age. Days after completing his studies, news broke out that his hometown was attacked by orcs. Fulbar was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.
Motivation: Someone believes him a fraud; and he is currently in port desperately looking for someone to get him out
Ideals: Athletic, Justice, Artistic. Bonds: Enemies, Slave. Occupation: Assassin
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 14)
Armor Class 11
Hit Points 29 (14d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 9 (-1) | 16 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Sylvan, Orc, Elven
Attacks Melee +6 / 4d6+1, Ranged +5 / 4d6+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 4 | 4 | 4 | 4 | 4 | 3 | 3 |
Possessions: 600 pp. Moss agate (7 gp). Fire opal (1400 gp). Obsidian (7 gp). Bloodstone (70 gp). Alexandrite (600 gp). Blue star sapphire (1400 gp). Jade (120 gp). 1 Medium magic item.
Antinua Martell, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She is renowned for her bright yellow dresses and hats. She wears her golden hair down. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She does not believe in violence as a means to an end. She is a dedicated Map Maker but believes her peers are too gung-ho.
History: The child of northern immigrants she idolized her father. At some point she was captured by goblins and was tortured. After several years of this she finally managed to escape. Days after completing her studies, news broke out that her hometown was attacked by goblins. Antinua was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the goblins.
Motivation: Several ex partners dislike her way of doing things and want revenge; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Pacifist, Fighting. Bonds: Immigrant, Guardian, Slave, Enemies. Occupation: Map Maker
Voice: Draws out vowels
Attributes [hide]
Medium (5'9") Half-Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 42 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 16 (+3) | 14 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Druidic, Infernal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 |
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Orsik Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: This tall, slender man prefers to wear brown pants and tee shirts. He has moderate length white hair. His brown eyes dart from person to person.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born to a criminal king-pin and mafia family He took every job he could get his hands on, but the opportunities for Dwarves in the south were limited. He left for the south, certain he would find work there.
Motivation: Wants to open a new tavern; and a rival would like him out of the picture
Flaws: Antagonistic. Bonds: Rich, Criminal record, Immigrant, Job. Occupation: Actor
Voice: Sounds elderly
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 12)
Armor Class 11
Hit Points 99 (12d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 17 (+3) | 10 (+0) | 14 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +8
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 1 | 1 | 1 | 0 |
Possessions: 4000 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


