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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Lamlis Yaeldrin, Male Elf [Permalink]

Personal [hide]

Description: He dresses like a well dressed Marshal does. His hair, while still mostly golden, has prominent grey streaks. He has a dull look in his green eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has all his life been fascinated with singing.

History: Gifted from a young age, Lamlis studied abroad. Lamlis was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Lamlis decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has worked as a Marshal like his mother before him.

Motivation: Wants to raise his children well; and find a way to reverse the transformation of his sister

Ideals: Artistic, Gifted. Bonds: Job, Family, Criminal record. Occupation: Marshal

Voice: Creaky witch voice

Attributes [hide]

Lamlis Yaeldrin, Male Elf Expert 7
Medium (5'2") Elf, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 26 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)9 (-1) 16 (+3)13 (+1)
Skills Persuasion +4, Religion +2
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oskar Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a grey coat over a red low-cut shirt, and a broad hat upon his head. His tied-back hair is auburn. His face is covered beneath a completely black helmet.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He used his abilities to travel the world and help people.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Athletic, Philantrophist, Gifted. Flaws: Antagonistic. Occupation: Beggar

Voice: Rolls R's

Attributes [hide]

Oskar Lutgehr, Male Dwarf Druid 2
Medium (4'5") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 10 (+0)13 (+1) 16 (+3)11 (+0)
Skills History +3, Medicine +5
Senses Passive Perception 13
Languages Common, Dwarven, Elven
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 6000 cp.


Social Check DCs


Trym Brightmoon, Female Halfling [Permalink]

Personal [hide]

Description: She sports white clothing, slightly heavier than average wear. She carries a battered trident and tarnished lance as well. Her red hair is heavily combed to the right. She wears a mask on her face.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. Her mother took her hunting and taught her how to get in the mind of other creatures. She bought a lance and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She has a rivalry with the Church that dominates her actions; and her religion dominates her actions

Ideals: Fighting, Disciplined. Flaws: Antagonistic. Bonds: Religious, Nature. Occupation: Detective

Voice: Speaks with lips pursed

Attributes [hide]

Trym Brightmoon, Female Halfling Aristocrat 5
Small (2'11") Halfling, True Neutral (CR 5)
Armor Class 13
Hit Points 33 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 14 (+2)5 (-3) 9 (-1)15 (+2)
Skills Performance +5, Persuasion +5
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Great Running, Male Tabaxi [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'2" has a big stupid grin on his face most of the time. He wears a brown tunic with red highlights, and long tan pants that bunch up around his shoes. He wears his red fur up. His eyes, though not visible through his cowl, are hazel.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Further he is a bit of a stoner and is frequently out of it.

History: Great was raised in a hard working conservative environment. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Halfling compassion; and he has passion for adventuring and risk

Ideals: Joker. Flaws: Addict, Racist. Bonds: Job, Adventurer. Occupation: Gardener

Voice: Low range voice

Attributes [hide]

Great Running, Male Tabaxi Commoner 3
Medium (6'2") Tabaxi, Lawful Good (CR 3)
Armor Class 11
Hit Points 5 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 8 (-1)13 (+1) 12 (+1)11 (+0)
Skills Performance +2, Religion +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs

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