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NPC Generator

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Advanced [show]


Charles Adley, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'3" and wears loose pants and a collared shirt complete with sweater beneath his coat. His right hand appears badly burned and disfigured. His silver hair is still thick. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Further he is a bit of a stoner and is frequently out of it.

History: Charles was born in the west. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. He got away from his former life and has fallen to alcoholism.

Motivation: Sabotage a competitor.

Ideals: Persistence. Flaws: Terse, Addict. Bonds: Poor. Occupation: Body Guard

Voice: Soft and melodious

Attributes [hide]

Charles Adley, Male Human Commoner 1
Medium (6'3") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 8 (-1)18 (+4) 8 (-1)11 (+0)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Aquan, Halfling, Giant, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4

Possessions: 800 sp. Jade (80 gp).


Social Check DCs


Raer Xiloscient, Male Elf [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with blue lining and desert motifs. He carries with him a set of hand crossbows on his belt, each one with a amber on the hilt. His hair, while still mostly white, has prominent grey streaks. He wears large thick round spectacles.

Personality: He is calm most of the time but flees social interaction. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Raer was raised in a hard working conservative environment. In his 18th year, his parents were killed by a goblins raid, leaving Raer alone in the world. After a stint in an orphanage, he was adopted. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Further expansion of business.

Ideals: Fighting. Flaws: Shy, Antagonistic. Bonds: Job, Enemies. Occupation: Tanner

Voice: Switch between two voices

Attributes [hide]

Raer Xiloscient, Male Elf Aristocrat 1
Medium (5'4") Elf, Neutral Good (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 11 (+0)15 (+2) 14 (+2)16 (+3)
Skills History +4, Investigation +4
Senses Passive Perception 12
Languages Common, Elven, Druidic, Draconic
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4

Possessions: 60 gp.


Social Check DCs


Eldon Fabblestabble, Male Gnome [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a tan and black robe with the hood down. He has done his best to style his red hair to look like a famous performer. He wears large thick round spectacles.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Sold as a small child to a slaver, Eldon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He is searching for what he claims is his rightful reward.

Motivation: Find a way to reverse the transformation of his brother; and marry his brother to traveling adventurers

Ideals: Justice. Flaws: Shy. Bonds: Mentor, Adventurer, Family. Occupation: Architect

Voice: German accent

Attributes [hide]

Eldon Fabblestabble, Male Gnome Commoner 4
Small (3'7") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 21 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)11 (+0) 14 (+2)10 (+0)
Skills Persuasion +2, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 30 pp. Moss agate (10 gp). Aquamarine (1100 gp). Freshwater pearl (10 gp). Rose (60 gp). 1 Minor magic item.


Social Check DCs


Morkral Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: He is dressed in a clean brown cloak covering his clean studded leather. He carries a battered hand crossbow and tarnished shortbow as well. His black hair is cut short. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born in the east his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Unemployed hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was always very intelligent and has formed a secret society of specialists.

Motivation: To find somewhere to settle down; and to get a good night's sleep

Ideals: Fighting. Flaws: Insomniac, Mundane, Secretive. Bonds: Poor. Occupation: Unemployed

Voice: High pitched and raspy

Attributes [hide]

Morkral Helcral, Male Dwarf Ranger 12
Medium (4'0") Dwarf, Chaotic Neutral (CR 12)
Armor Class 10
Hit Points 66 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 12 (+1)13 (+1) 10 (+0)14 (+2)
Skills Acrobatics +4, Deception +6
Senses Passive Perception 10
Languages Common, Dwarven, Terran
Attacks Melee +2 / 3d10-2, Ranged +4 / 3d10+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120

Possessions: 4000 gp. Gold music box (1000 gp). 1 Minor magic item.


Social Check DCs

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