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NPC Generator

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Advanced [show]


Kaladan Pfaphnyrennish, Male Dragonborn [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a robe, a symbol of the sun god around his neck, and a sword on his belt. He has styled his gold crest well, parting it to the right. His gold eyes are slightly larger than normal.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is harsh and unforgiving.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A freak accident while working with his Bricklayer father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Antagonistic, Disease. Bonds: Nature. Occupation: Animal Trainer

Voice: Loud with bravado

Attributes [hide]

Kaladan Pfaphnyrennish, Male Dragonborn Sorcerer 7
Medium (6'5") Dragonborn, Neutral Evil (CR 7)
Armor Class 10
Hit Points 29 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)10 (+0) 13 (+1)7 (-2) 18 (+4)16 (+3)
Skills Animal Handling +7, Arcana +1
Senses Passive Perception 14
Languages Common
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1200 gp.


Social Check DCs


Hunter Martell, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with broad hat, and carries greataxes. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. He has a tattooed face.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He plays an instrument quite well.

History: He was born in the north, but his parents moved at a very young age to the west. At a young age his mother died while driving off some dire rats. His father being the stubborn sort decided to stay and helped train him in greataxe use. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hunter fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Someone believes him a fraud.

Ideals: Fighting, Artistic. Bonds: Guardian, Immigrant, Enemies. Occupation: Healer

Voice: Jittery and nervous

Attributes [hide]

Hunter Martell, Male Half-Elf Fighter 15
Medium (5'4") Half-Elf, True Neutral (CR 15)
Armor Class 12
Hit Points 99 (15d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)11 (+0) 18 (+4)10 (+0)
Skills Investigation +5, Stealth +7
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2

Possessions: 1000 gp. Solid gold idol (300 gp). Solid gold idol (300 gp). Black velvet mask with numerous citrines (180 gp). Old masterpiece painting (1000 gp). Jeweled electrum ring (7000 gp). Embroidered silk and velvet mantle with numerous moonstones (2600 gp). Solid gold idol (300 gp). Large well-done wool tapestry (500 gp). Jeweled electrum ring (7000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Everly, Male Human [Permalink]

Personal [hide]

Description: He wears brown painted combat armor at almost all times. He carries with him a set of crossbows on his belt, each one with a amber on the hilt. He has a long red beard with little hanging trinkets. He has gleaming, smiling brown eyes.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Bertram was born in the east. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bertram fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he seems to be bored by most things

Ideals: Fighting, Persistence. Flaws: Mundane, Hedonist. Occupation: Stableman

Voice: Speaks through clenched teeth

Attributes [hide]

Bertram Everly, Male Human Bard 11
Medium (5'4") Human, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 47 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)15 (+2) 16 (+3)6 (-2)
Skills Medicine +7, Survival +7
Senses Passive Perception 13
Languages Common, Gnoll, Gnome
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14333310

Possessions: 2300 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Solid gold idol (300 gp). Fire opal pendant on a fine gold chain (2300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Naal Mellerelel, Male Half-Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a well pressed and immaculate suit (or dress). His red hair is drawn into a tight pony tail with a skull scrunchie. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: A deeply religious man he believes everything happens for a reason. Flattery will make him almost putty in your hands.

History: He was born on a small isolated farm. Naal liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He's since become an addict/alcoholic.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Flaws: Addict, Selfish. Bonds: Immigrant, Religious, Nature. Occupation: Healer

Voice: Soothing and warm

Attributes [hide]

Naal Mellerelel, Male Half-Elf Rogue 5
Medium (5'6") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 36 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 18 (+4)13 (+1) 11 (+0)14 (+2)
Skills Perception +3, Stealth +2
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: 200 gp.


Social Check DCs

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