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NPC Generator

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Advanced [show]


Ahinar Xistsrith, Female Elf [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She sports auburn long hair. She is baby faced.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She takes great joy in being the best Sellsword in town.

History: She was always a brilliant, if unscrupulous mind. Through the years after Ahinar was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Ahinar's mother didn't care for her much, and the feeling was mutual. She's also a talented Apothecary, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and she is unsatisfied with her job

Ideals: Logical. Flaws: Antagonistic, Insane. Bonds: Rich, Job. Occupation: Sellsword

Voice: Italian accent

Attributes [hide]

Ahinar Xistsrith, Female Elf Barbarian 3
Medium (5'4") Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 40 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)12 (+1) 11 (+0)14 (+2)
Skills Acrobatics +3, Deception +4
Senses Passive Perception 10
Languages Common, Elven, Gnome
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +4

Possessions: 400 gp.


Social Check DCs


Ernest Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He sports grey clothing, slightly heavier than average wear. His tied-back hair is red. His brown eyes are slightly larger than normal.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: His mother raised him in a mountain cabin. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Merchant work with an outfit from a few towns over. Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Mercenary, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Merchant responsibilities is difficult.

Ideals: Athletic. Flaws: Mundane. Bonds: Poor, Job, Nature. Occupation: Merchant

Voice: Sore throat, cough

Attributes [hide]

Ernest Birkenhead, Male Human Expert 1
Medium (6'3") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)14 (+2) 11 (+0)13 (+1)
Skills Nature +4, Performance +3
Senses Passive Perception 10
Languages Common, Orc, Infernal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 30 gp.


Social Check DCs


Richard Marlee, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is long and auburn with streaks of brown, and is pulled back with small grey clips. His beard is brown, braided, and well cared for. His amber eyes have a joyful gleam in them most of the time.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a bit of a xeno-phobe, disliking non-Humans.

History: He is the product a well kept family trust fund and as such has never really known need. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Richard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A strong sense of loyalty to Halfling people; and halfling compassion

Ideals: Fighting, Athletic, Optimist. Flaws: Racist. Bonds: Rich. Occupation: Sculptor

Voice: Ums and uhs a lot

Attributes [hide]

Richard Marlee, Male Human Sorcerer 1
Medium (6'4") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)6 (-2) 14 (+2)13 (+1)
Skills Investigation +0, Nature +0
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 800 sp. A roughly beaten golden orb (70 gp).


Social Check DCs


Mialee Jordan, Female Half-Elf [Permalink]

Personal [hide]

Description: 5'2" and muscular, this western woman prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her red hair is kept up in a ponytail inside a deerstalker hat. Her hazel unseeing eyes seem to look past you.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She has chosen to use the inheritance that was left to her frivolously. She has built up a small fortune and can afford her own way.

Motivation: She is greedy.

Ideals: Athletic, Passionate, Philantrophist. Flaws: Disease. Bonds: Rich. Occupation: Mortician

Voice: Sounds elderly

Attributes [hide]

Mialee Jordan, Female Half-Elf Sorcerer 5
Medium (5'2") Half-Elf, Lawful Good (CR 5)
Armor Class 11
Hit Points 21 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)17 (+3) 8 (-1)13 (+1)
Skills Insight +2, Investigation +6
Senses Passive Perception 9
Languages Common, Elven, Sylvan, Undercommon, Terran
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466400000

Possessions: 600 gp. Coral (150 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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