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NPC Generator

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Advanced [show]


Vonbin Rubyeye, Male Dwarf [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane, and he perpetually has his warhammer ready. He has a long brown beard with little hanging trinkets. His eyes are a pleasant blue.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. After a long history of fighting, Vonbin and his spouse have recently divorced.

Motivation: Wishes to resurrect an old love; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Extrovert. Flaws: Antagonistic. Bonds: Poor, Religious, In love. Occupation: Ruler

Voice: Speaks like tongue is numb

Attributes [hide]

Vonbin Rubyeye, Male Dwarf Bard 2
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 7
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)5 (-3) 16 (+3)16 (+3) 14 (+2)9 (-1)
Skills Deception +1, History +5
Senses Passive Perception 12
Languages Common, Dwarven, Halfling, Elven, Auran
Attacks Melee +1 / 1d6-1, Ranged -1 / 1d6-3, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133000000

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Three Running, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is wearing colorful clothing, dressed as a Stableman. He is muscular with a powerful set of arms. His fur, while still mostly yellow, has prominent grey streaks. His eyes are yellow and he is always smoking a pipe.

Personality: He is very quiet and rarely speaks above a whisper. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born to loving parents in a slum to the south. Through the years after Three was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Three's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Flaws: Shy, Antagonistic. Bonds: Poor. Occupation: Stableman

Voice: Thin and wheezing

Attributes [hide]

Three Running, Male Tabaxi Aristocrat 9
Medium (6'8") Tabaxi, Neutral Good (CR 9)
Armor Class 12
Hit Points 77 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)11 (+0) 19 (+4)18 (+4)
Skills Nature +3, Survival +7
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2

Possessions: 50 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


William Elsing, Male Half-Elf [Permalink]

Personal [hide]

Description: He is lean but muscular and wears an entirely violet suit with brown socks and a vest with buckled shoes. He wears his hair in dreadlocks. He has gray eyes and a violet hat with a brown feather.

Personality: William is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Scribe. He then took over the family business and is one of the better Scribe for hire.

Motivation: He has comitted a past crime that haunts him to this day; and he is unsatisfied with his job

Ideals: Extrovert, Artistic. Flaws: Secretive. Bonds: Job, Criminal record. Occupation: Scribe

Voice: Sighs a lot, exhausted

Attributes [hide]

William Elsing, Male Half-Elf Bard 2
Medium (5'7") Half-Elf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 8 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)14 (+2) 12 (+1)14 (+2)
Skills Acrobatics +3, Intimidation +4
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1230000

Possessions: 400 gp. Golden pearl (90 gp). Red garnet (90 gp). Red spinel (90 gp).


Social Check DCs


Nalral Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His attire stands in sharp contrast to his scythe, which is beautifully polished and possesses an ornate carving of a dagger on it. His golden hair is lengthy. He wears crescent spectacles with a black brim.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He does not believe in violence as a means to an end. He is a dedicated Shepherd but believes his peers are too gung-ho.

History: Born in the south his family was never financially stable. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shepherd. He has achieved small success as a Shepherd.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Pacifist. Flaws: Cynical. Bonds: Poor, Job. Occupation: Shepherd

Voice: Eastern European accent

Attributes [hide]

Nalral Eversharp, Male Dwarf Warlock 12
Medium (4'2") Dwarf, Chaotic Neutral (CR 12)
Armor Class 11
Hit Points 115 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 19 (+4)8 (-1) 11 (+0)8 (-1)
Skills Animal Handling +4, Performance +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 3d10-3, Ranged +5 / 3d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1000 gp. Fire opal pendant on a fine gold chain (400 gp). Large well-done wool tapestry (400 gp). Gold dragon comb with red garnet eye (400 gp).


Social Check DCs

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