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NPC Generator

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Advanced [show]


Senteq Munggen, Male Gnome [Permalink]

Personal [hide]

Description: He wears an entirely blue suit with black socks and a vest with buckled shoes. His skin is fair and his fingers are delicate and long. His tied-back hair is black. He wears a mask on his face.

Personality: He is witty, but his monotone delivery comes off as unnerving His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Senteq is combative with any and all who dare try his patience in the slightest.

History: Gifted from a young age, Senteq studied abroad. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. By chance he met his brother recently and the two have been together since.

Motivation: Marry his brother to traveling adventurers; and regain custody of his son

Ideals: Joker, Justice, Gifted. Bonds: Poor, Family. Occupation: Shoemaker

Voice: Creaky witch voice

Attributes [hide]

Senteq Munggen, Male Gnome Expert 14
Small (3'6") Gnome, Neutral Good (CR 14)
Armor Class 12
Hit Points 40 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)15 (+2) 13 (+1)14 (+2)
Skills Athletics +5, Deception +7
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Ignan
Attacks Melee +5 / 4d6+0, Ranged +6 / 4d6+1, Grapple +7

Possessions: 5000 gp. Azurite (4 gp). Deep green spinel (50 gp). Brown-green garnet (50 gp). Tourmaline (50 gp).


Social Check DCs


Erky Humplebumple, Male Gnome [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He carries with him a set of longswords on his belt, each one with a jet on the hilt. His hair is cut close to his head. He has gleaming, smiling violet eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. The war was a terrible time for him, and Erky does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was raised by priests from a young age. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Fighting. Flaws: Depressed. Bonds: Military, Religious, Mentor. Occupation: Junk Dealer

Voice: Soothing and warm

Attributes [hide]

Erky Humplebumple, Male Gnome Barbarian 1
Small (3'4") Gnome, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 14 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)14 (+2) 8 (-1)11 (+0)
Skills Acrobatics +2, Athletics +3
Senses Passive Perception 9
Languages Common, Gnome, Halfling, Infernal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3

Possessions: 120 gp.


Social Check DCs


Birel Selevarun, Female Elf [Permalink]

Personal [hide]

Description: She is a husky woman, who wears an old set of leather armor, nicked and torn by the ravages of time and battle. She has a very tight haircut. Her amber eyes are passionate and lively.

Personality: She is business-like. She takes instructions and follows them to the letter. She believes the world needs to unite to get rid of drow once and for all.

History: Born in the west to a Fletcher, Birel learned a great deal about her father's area of expertise. A freak accident while working with her Spice Merchant father left her crippled. She has achieved small success as a Fletcher.

Motivation: To be a Spice Merchant again.

Ideals: Professionalism. Flaws: Disease. Bonds: Enemies, Job. Occupation: Fletcher

Voice: Spits words with contempt

Attributes [hide]

Birel Selevarun, Female Elf Sorcerer 8
Medium (5'4") Elf, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 23 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)8 (-1) 11 (+0)12 (+1)
Skills Deception +4, Intimidation +4
Senses Passive Perception 10
Languages Elven
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Vicky Bristol, Female Human [Permalink]

Personal [hide]

Description: She wears a worn and beaten armor. She carries with her a set of shortbows, each one with a jet on the hilt. She only wears one on her belt and the other on her back. She wears her white hair up. She has violet eyes.

Personality: She hates dire rats. She views them as having robbed her home of its proper glory. She has a habit of throwing herself into exceedingly dangerous situations.

History: She was born to loving parents in a slum to the north. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. Due to her spouse's obsession with being a Body Guard they were divorced and she won custody of their son. She worked as a Courier, and she later adopted a second son.

Motivation: To prove her worth to the world; and find a way to reverse the transformation of her sister

Ideals: Fighting. Flaws: Impulsive. Bonds: Enemies, Poor, Family. Occupation: Courier

Voice: Thin and wheezing

Attributes [hide]

Vicky Bristol, Female Human Fighter 1
Medium (5'2") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)13 (+1) 11 (+0)15 (+2)
Skills Animal Handling +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 160 gp.


Social Check DCs

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