Efferil Floshem, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a yellow cloak and cross-gartered brown stockings. He has a long black beard with little hanging trinkets. His eyes are gray and he is always smoking a pipe.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He receives visions of the future at random moments
History: Efferil was born in the west. At a young age he loved to build and create. His parents enrolled him in a Aristocrat school at a young age so that he could practice his martial talents. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Regain custody of his son; and his relatives are trying to arrange a marriage
Ideals: Gifted, Persistence. Flaws: Emotional. Bonds: Family. Occupation: Animal Trainer
Voice: Farmer accent
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 12 (+1) | 11 (+0) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2500 sp.
Ermina Shelby, Female Human [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a robe, a symbol of the sun god around her neck, and a hand crossbow on her belt. Her golden hair is smooth and relatively long. She has a tattooed face.
Personality: She never swears and excessively uses polite adverbs when speaking. She also has developed a complete distrust of the Mason profession.
History: Raised by wardens she was only a novice when gnolls swooped upon their monastery and killed most of the order. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Roofer work with an outfit from a few towns over. Roofer work suited her well, and with each successful project, she earned more gold and more respect from her peers. She ran away from her former home and has been making her living as a Roofer for the past few years.
Motivation: She has a rivalry with the Church that dominates her actions; and her religion dominates her actions
Ideals: Fighting, Optimist. Bonds: Job, Religious, Enemies. Occupation: Roofer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'7") Human, Neutral Good (CR 2)
Armor Class 11
Hit Points 9 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 10 (+0) | 17 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Terran, Ignan, Giant
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 100 gp.
Adran Mystralath, Male Elf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is wearing a tight blue one piece outfit complete with pants, hood, and a cape. He wears his auburn hair down. His eyes are amber and he is always smoking a pipe.
Personality: He is a Interpreter first and foremost. He believes firmly that knowledge should be universal. He is a bit of a xeno-phobe, disliking non-Elves.
History: He got into the Interpreter business at a young age. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. Being a Interpreter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Wants to work out more often; and to be a brewer again
Ideals: Gifted, Athletic. Flaws: Racist. Bonds: Job, Criminal record. Occupation: Interpreter
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'7") Elf, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 26 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 19 (+4) | 12 (+1) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Giant
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 3 | 1 | 0 |
Possessions: 800 gp. Red garnet (120 gp). 1 Minor magic item.
Balam Secret, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is constantly adorned with expensive silk clothing, often dyed in bright green and brown, and wears rings and necklaces with large, colorful gems. His black hair is lengthy and is close to two feet long. He has several tiny sapphire earrings on each ear.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born in the west, but his parents moved at a very young age to the north. In his 14th year, his parents were killed by a giants raid, leaving Balam alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Fighting. Flaws: Shy. Bonds: Rich, Nature, Immigrant, Enemies. Occupation: Marshal
Voice: Spits words with contempt
Attributes [hide]
Medium (5'8") Tiefling, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 60 (11d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 13 (+1) | 19 (+4) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Giant, Draconic, Elven, Aquan
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 |
Possessions: 2300 gp. Aquamarine (1300 gp). Jade (90 gp). Lapis lazuli (13 gp). Freshwater pearl (13 gp). Rhodochrosite (13 gp). Rhodochrosite (13 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


