Barendd Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He prefers to wear grey clothing when he does not wear armor. His red hair is drawn into a tight pony tail with a dagger scrunchie. His otherwise smooth face is marked with small tiny scars.
Personality: Barendd is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Barendd was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mortician work with an outfit from a few towns over. Mortician work suited him well, and with each successful project, he earned more gold and more respect from his peers. He hasn't been sleeping well lately.
Motivation: Wants his loneliness to end; and to settle down with his crush
Ideals: Extrovert. Flaws: Fearful, Insomniac. Bonds: Job, Has a crush. Occupation: Mortician
Voice: Strong lisp
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Dwarven, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 1700 sp. 1 Masterwork Artisan’s tools.
Imsh Blakeley, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears black trousers with grey and black striped suspenders. He wears various colorful collared shirts. He carries a battered greataxe and tarnished trident as well. His red hair is styled in orderly dreadlocks. His violet eyes are passionate and lively.
Personality: He never swears and excessively uses polite adverbs when speaking. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born in a small village he learned the ways of the warrior from his mother. In his 11th year, his parents were killed by a illithids raid, leaving Imsh alone in the world. After a stint in an orphanage, he was adopted. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Someone believes him a fraud; and he'd like to take his coworkers down a peg
Ideals: Fighting, Optimist. Flaws: Secretive. Bonds: Enemies, Job. Occupation: Fortune-teller
Voice: Soothing and warm
Attributes [hide]
Medium (6'5") Half-Orc, Lawful Evil (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 18 (+4) | 10 (+0) | 15 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Aquan, Draconic
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
Possessions: 20 gp. Freshwater pearl (13 gp).
Riswynn Ungart, Female Dwarf [Permalink]
Personal [hide]
Description: She has a missing right leg. She wears suspenders and brown workpants. Her shirt is green, and she wears a heavy brown leather apron most of the time. Her auburn hair is knotted and matted. Her green eyes are passionate and lively.
Personality: Confrontational and typically high on some drug or another. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She has chosen to use the inheritance that was left to her frivolously. She has built up a small fortune and can afford her own way.
Motivation: She is greedy.
Flaws: Addict, Impulsive, Disease. Bonds: Rich. Occupation: Server
Voice: Australian accent
Attributes [hide]
Medium (3'10") Dwarf, Neutral Good (CR 5)
Armor Class 9
Hit Points 30 (5d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 9 (-1) | 17 (+3) | 11 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +5
Possessions: 500 gp. Black pearl (900 gp). 1 Minor magic item.
Senteq Sympony, Male Gnome [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a custom-built plate barding that's adorned with blue lining and desert motifs. He wears his white hair down. He tend to wears goggles to shield his eyes.
Personality: Aggressive, abrasive, and angry, Senteq embodies much of what other species detest in the Gnomes. He is skeptical of what others tell him and is slow to trust.
History: Senteq lived on a farm with his father, near the main road leading to a nearby town. When money was particularly tight he was walking through alleys when he overheard a Shoemaker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Regain custody of his son; and to unite with his sister
Flaws: Antagonistic, Shy. Bonds: Immigrant, Poor, Family. Occupation: Shoemaker
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 14)
Armor Class 11
Hit Points 96 (14d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 10 (+0) | 14 (+2) | 15 (+2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Gnome, Infernal, Celestial
Attacks Melee +3 / 4d6-2, Ranged +5 / 4d6+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 1000 gp. Red garnet (80 gp). Star ruby (800 gp). Lapis lazuli (7 gp). Deep green spinel (80 gp). Banded agate (7 gp). Violet garnet (1200 gp). Star rose quartz (40 gp). Obsidian (7 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

