Oriax Clever, Male Tiefling [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears light armors faded through time and improper care. His brown hair is knotted and matted. His silver eyes are slightly larger than normal.
Personality: He is irascible and easily irritated. He uses divination through singing.
History: He is a Slaad in disguise. He found a children's book about a Tiefling Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He used his abilities to trick people and travel the world for free.
Motivation: Obtaining odd cultural Tiefling artifacts is his passion.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Adventurer, Criminal record. Occupation: Barrister
Voice: Nasally tone
Attributes [hide]
Medium (6'10") Tiefling, Lawful Evil (CR 4)
Armor Class 12
Hit Points 45 (4d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 16 (+3) | 7 (-2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4
Possessions: 100 gp. 1 Minor magic item.
Orryn Miggledy, Male Gnome [Permalink]
Personal [hide]
Description: He is a mite stocky and wears dull tan sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longsword, just in case. His silver hair is lengthy and is close to two feet long. This violet eyed easterner is not easily forgotten.
Personality: Overbrimming with self-confidence, Orryn isn't afraid of most anything. He has a strong dislike to people who do not believe in Gnomish unity. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He got into the Banker business at a young age. He struck it rich when he found rare goods in large quantities. He became a Banker soon after.
Motivation: Wants to work out more often; and nothing but the best is good enough for him
Ideals: Impeccable, Logical, Athletic. Bonds: Job, Rich. Occupation: Banker
Voice: Speaks in third person
Attributes [hide]
Small (3'6") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 12 (+1) | 14 (+2) | 12 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 500 gp.
Loopmottin Scheppen, Female Gnome [Permalink]
Personal [hide]
Description: This woman wears tan trousers with blue and pastel striped suspenders. She wears various colorful collared shirts, and sports empty pouches on her belt. She wears her hair in dreadlocks. Her amber eyes dart from person to person to random spaces in the air.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: Gifted from a young age, Loopmottin studied abroad. She was an adventurer many years ago and she formed a blood bond with her Halfling companion (her 'brother'). She was granted necromantic powers by her dying sister.
Motivation: Doesn't want to be a Fortune-teller and was forced into it by her family; and she is currently in port desperately looking for someone to get her out
Ideals: Gifted. Flaws: Selfish. Bonds: Family, Adventurer, Slave. Occupation: Fortune-teller
Voice: Squeaky
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 40 (4d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 17 (+3) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Terran, Aquan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 45000 sp.
Rimmon Skill, Male Tiefling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has wavy brown hair. He has gleaming, smiling silver eyes.
Personality: Overbrimming with self-confidence, Rimmon isn't afraid of most anything. He has a strong dislike to people who do not believe in Tiefling unity. He believes the world needs to unite to get rid of giants once and for all.
History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Rimmon grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Rimmon. He inherited the family business which he has now maintained for 6 years.
Motivation: Doesn't want to be a Bricklayer and was forced into it by his family; and money/treasure
Ideals: Impeccable. Bonds: Rich, Enemies, Criminal record, Job, Family. Occupation: Bricklayer
Voice: Indian accent
Attributes [hide]
Medium (6'4") Tiefling, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 15 (+2) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Celestial, Auran, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Ceremonial electrum dagger with a star ruby in the pommel (800 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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