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NPC Generator

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Advanced [show]


Caeldrim Fasharash, Male Elf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a fine chain shirt which he covers with tan colored cloaks and clothing. He sports a flattop hair cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is skeptical of what others tell him and is slow to trust.

History: Born in the south to a Hunter, Caeldrim learned a great deal about his father's area of expertise. He was an athlete and attended two major summer competitions. He never won. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Marry his sister to traveling adventurers; and he is unsatisfied with his job

Ideals: Athletic. Flaws: Cynical, Shy. Bonds: Job, Family. Occupation: Hunter

Voice: Stutters

Attributes [hide]

Caeldrim Fasharash, Male Elf Druid 3
Medium (5'3") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 9 (-1)15 (+2) 14 (+2)14 (+2)
Skills History +4, Stealth +4
Senses Passive Perception 12
Languages Common, Elven, Aquan, Goblin
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 9000 cp. Freshwater pearl (15 gp). Alexandrite (800 gp).


Social Check DCs


Curran Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: The light-skinned man stands 3'4" and is typically in his Farmer uniform. His silver hair is cut short. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Curran was born the youngest of three triplets. He worked as a nervous Farmer and found it very stressful. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Curran fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Doesn't want to be a Farmer and was forced into it by his family; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Philantrophist, Fighting. Flaws: Emotional. Bonds: Job, Family. Occupation: Farmer

Voice: Speaks through clenched teeth

Attributes [hide]

Curran Quickstep, Male Halfling Warrior 1
Small (3'4") Halfling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)9 (-1) 14 (+2)12 (+1)
Skills Arcana +1, Intimidation +3
Senses Passive Perception 12
Languages Halfling
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 400 sp.


Social Check DCs


Krimp Washington, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears white trousers with blue and violet striped suspenders. He wears various colorful collared shirts, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'5" when asserting himself. His auburn hair is kept up in a ponytail inside a feathered hat. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Krimp enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born in the north. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He desires power and/or immortality.

Ideals: Gifted. Flaws: Addict, Shy, Hedonist. Bonds: Immigrant. Occupation: Adventurer

Voice: Slurs words

Attributes [hide]

Krimp Washington, Male Half-Orc Rogue 12
Medium (6'5") Half-Orc, Neutral Good (CR 12)
Armor Class 12
Hit Points 65 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 17 (+3)6 (-2) 16 (+3)13 (+1)
Skills Intimidation +5, Stealth +6
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3

Possessions: 300 pp. Brass mug with jade inlays (500 gp). Large well-done wool tapestry (500 gp). A large tome filled with over one hundred recipes written by a former royal chef. (50 gp). A pair of silk slippers encrusted with tiny pearls. (50 gp).


Social Check DCs


Tricking Of Ebony, Male Tabaxi [Permalink]

Personal [hide]

Description: This northern man wears light armors faded through time and improper care. His clothes are grease stained in places. His white fur is thinning but still full. His yellow eyes lackadaisically let the world flow into them.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born in the north, but his parents moved at a very young age to the south. A few years later when the south was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: To prove his worth to the world; and balancing his hectic life and new armorer responsibilities is difficult

Ideals: Passionate. Flaws: Impulsive. Bonds: Poor, Immigrant. Occupation: Armorer

Voice: High pitched, excited

Attributes [hide]

Tricking Of Ebony, Male Tabaxi Warrior 2
Medium (6'10") Tabaxi, Chaotic Good (CR 2)
Armor Class 11
Hit Points 13 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)14 (+2) 16 (+3)12 (+1)
Skills Arcana +4, Performance +3
Senses Passive Perception 13
Languages Common, Elven, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 1000 sp.


Social Check DCs

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