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NPC Generator

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Advanced [show]


Seven Of Shadows, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a simple pastel robe with yellow stripes complete with hood. His brown fur is knotted and matted. His eyes are green.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. A true patriot, Seven would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: A powerful brothel owner made him what he is. He has had some formal dancing training, and achieved minor success. After a long history of fighting, Seven and his spouse have recently divorced.

Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc

Ideals: Athletic, Artistic. Flaws: Antagonistic. Bonds: Military, Mentor. Occupation: Ploughman

Voice: Timid voice

Attributes [hide]

Seven Of Shadows, Male Tabaxi Adept 5
Medium (6'0") Tabaxi, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 20 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)13 (+1) 14 (+2)10 (+0)
Skills Intimidation +3, Medicine +5
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332100

Possessions: 600 gp. Aquamarine (1300 gp).


Social Check DCs


Druuk Moreno, Male Half-Orc [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He is wearing colorful clothing, dressed as a Blacksmith. His whole body is exceptionally muscular. He has a small bristly mustache and wavy white hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Always inclined to offer people food he seems plenty friendly. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Druuk was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now spends his time doing works of charity.

Motivation: He's looking for his big break; and he has passion for adventuring and risk

Ideals: Philantrophist. Flaws: Insomniac. Bonds: Immigrant, Adventurer, Poor, Job. Occupation: Blacksmith

Voice: Voice breaks

Attributes [hide]

Druuk Moreno, Male Half-Orc Rogue 12
Medium (5'0") Half-Orc, Neutral Evil (CR 12)
Armor Class 11
Hit Points 92 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 18 (+4)13 (+1) 13 (+1)12 (+1)
Skills Arcana +5, Performance +5
Senses Passive Perception 11
Languages Common, Orc, Abyssal
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1

Possessions: 1000 gp. Eyepatch with mock eye of sapphire and moonstone (900 gp). Jeweled gold crown (3000 gp). Silver comb with moonstones (600 gp). Carved bone or ivory statuette (100 gp). Embroidered silk and velvet mantle with numerous moonstones (2200 gp).


Social Check DCs


Falkrunn Gorunn, Female Dwarf [Permalink]

Personal [hide]

Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her brown hair is styled in orderly dreadlocks. Her face is covered beneath a completely black helmet.

Personality: She is a Locksmith first and foremost. She believes firmly that knowledge should be universal. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. She found a children's book about a Dwarf Paladin who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She ran away from her former home and has been making her living as a Locksmith for the past few years.

Motivation: She desires power and/or immortality; and she'd like to take her coworkers down a peg

Flaws: Disease, Insomniac. Bonds: Job, Adventurer. Occupation: Locksmith

Voice: Pronounces O like U

Attributes [hide]

Falkrunn Gorunn, Female Dwarf Paladin 5
Medium (3'9") Dwarf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)12 (+1) 5 (-3)5 (-3)
Skills Arcana +4, Stealth +4
Senses Passive Perception 7
Languages Common, Dwarven, Druidic
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1000 sp. 1 Minor magic item.


Social Check DCs


Ermina Marston, Female Human [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She likes to wear ponchos typically of a light grey in addition to tight pants. She wears her blonde hair up. Her blue eyes are slightly larger than normal.

Personality: Always inclined to offer people food she seems plenty friendly. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-sister.

History: She was born in a small island village. Ermina liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: Regain custody of her daughter; and nothing but the best is good enough for her

Ideals: Philantrophist, Impeccable. Flaws: Mundane. Bonds: Family, Nature. Occupation: Carpenter

Voice: Ums and uhs a lot

Attributes [hide]

Ermina Marston, Female Human Aristocrat 1
Medium (4'7") Human, True Neutral (CR 1)
Armor Class 7
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)5 (-3) 8 (-1)11 (+0) 17 (+3)17 (+3)
Skills Animal Handling +5, Stealth -1
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d4-2, Ranged -1 / 1d4-3, Grapple -2

Possessions: Just what you see.


Social Check DCs

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