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NPC Generator

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Advanced [show]


Seven Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing the road beaten gear of a warrior. He wears his gray fur up. His yellow eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Seven is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Born in the east to a Adventurer, Seven learned a great deal about his father's area of expertise. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has worked as a Adventurer like his father before him.

Motivation: Wants to have a good time and be beloved; and to unite with his brother

Ideals: Fighting, Optimist. Bonds: Poor, Job, Family. Occupation: Adventurer

Voice: Rolls R's

Attributes [hide]

Seven Grass, Male Tabaxi Expert 10
Medium (5'5") Tabaxi, Lawful Neutral (CR 10)
Armor Class 14
Hit Points 51 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 13 (+1)14 (+2) 16 (+3)13 (+1)
Skills Insight +7, Religion +6
Senses Passive Perception 13
Languages Common, Giant, Halfling
Attacks Melee +3 / 3d6-1, Ranged +8 / 3d6+4, Grapple +4

Possessions: 800 gp.


Social Check DCs


Carlin Murnig, Female Gnome [Permalink]

Personal [hide]

Description: She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her hair is chestnut and curly. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She also has developed a complete distrust of the Body Guard profession.

History: She got into the Mayor business at a young age. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Carlin took refuge in the old dungeon and found the beat up glaive and armor she uses now. She now mingles about in high society.

Motivation: Money/treasure; and to be a body guard again

Flaws: Addict, Depressed. Bonds: Rich, Job, Nature. Occupation: Mayor

Voice: Mumbles to self between sentences

Attributes [hide]

Carlin Murnig, Female Gnome Rogue 10
Small (3'5") Gnome, Lawful Neutral (CR 10)
Armor Class 10
Hit Points 73 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)8 (-1) 17 (+3)9 (-1) 15 (+2)10 (+0)
Skills Religion +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 3d6-3, Ranged +3 / 3d6-1, Grapple -1

Possessions: 1800 gp. Star rose quartz (50 gp). Malachite (10 gp). Hematite (10 gp). Deep green spinel (110 gp). 1 Minor magic item.


Social Check DCs


Sorath Bedlam, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her blue hair is knotted and matted. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: This woman loves singing and to teach people singing more than just about anything. She is harsh and unforgiving.

History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. She has chosen to use the inheritance that was left to her frivolously. She's also a talented Performer, but doesn't like to broadcast it.

Motivation: Expand her business; and money/treasure

Ideals: Entrepeneur, Artistic. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Scribe

Voice: Creaky witch voice

Attributes [hide]

Sorath Bedlam, Female Tiefling Druid 8
Medium (5'3") Tiefling, Lawful Good (CR 8)
Armor Class 10
Hit Points 59 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)16 (+3) 15 (+2)11 (+0)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Terran, Undercommon, Draconic
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643320

Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Silaqui Amakiir, Female Elf [Permalink]

Personal [hide]

Description: She is lean but muscular and wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her long silver hair reaches down to her waist. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: She is the product a well kept family trust fund and as such has never really known need. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She used her abilities to trick people and travel the world for free.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she has money and likes to spend it

Ideals: Gifted. Flaws: Emotional. Bonds: Rich, Criminal record. Occupation: Ploughman

Voice: Hard of hearing, loud

Attributes [hide]

Silaqui Amakiir, Female Elf Sorcerer 1
Medium (5'0") Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)13 (+1) 14 (+2)8 (-1)
Skills Athletics +3, Deception +1
Senses Passive Perception 12
Languages Common, Elven, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 70 gp. 1 Banded mail.


Social Check DCs

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