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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Rosalind Harlan, Female Human [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears rags and sports a simple walking cane. She wears her golden hair up in a very large beehive style do. Her blue eyes peer out from beneath her broad grey hat.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Like her mother and her sister before her, after school she went straight into learning to become a Spice Merchant. She tends to her Spice Merchant job now, and dutifully fulfills any obligations she has.

Motivation: She wants revenge against dire rats; and expand her business

Ideals: Justice. Flaws: Shy. Bonds: Poor, Military, Job, Enemies. Occupation: Spice Merchant

Voice: Italian accent

Attributes [hide]

Rosalind Harlan, Female Human Fighter 1
Medium (5'3") Human, True Neutral (CR 1)
Armor Class 8
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)6 (-2) 12 (+1)16 (+3) 9 (-1)15 (+2)
Skills Insight +1, Performance +4
Senses Passive Perception 9
Languages Common, Aquan, Goblin, Terran
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +3

Possessions: 140 gp.


Social Check DCs


Morkral Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His white hair is drawn into a tight pony tail with a clover scrunchie. His eyes, though not visible through his cowl, are gray.

Personality: He speaks before he thinks and is too direct. He uses divination through singing.

History: From birth he was tutored by a cruel and relentless mentor. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He moves from town to town, unable to find a place to settle.

Motivation: To protect his home; and to clean up the streets

Ideals: Gifted. Flaws: Impulsive. Bonds: Immigrant, Mentor, Criminal record, Guardian. Occupation: Gardener

Voice: Hard of hearing, loud

Attributes [hide]

Morkral Brawnanvil, Male Dwarf Rogue 12
Medium (4'0") Dwarf, Neutral Evil (CR 12)
Armor Class 11
Hit Points 73 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 14 (+2)12 (+1) 15 (+2)16 (+3)
Skills Intimidation +7, Perception +6
Senses Passive Perception 16
Languages Common, Dwarven, Elven
Attacks Melee +2 / 3d10-2, Ranged +5 / 3d10+1, Grapple +1

Possessions: 2000 gp. Violet garnet (400 gp). Sard (80 gp). Red-brown spinel (150 gp).


Social Check DCs


Elizabeth Staurheim, Female Human [Permalink]

Personal [hide]

Description: She wears just a grey suit, and carries maces. Her golden hair is kept up in a ponytail inside a wide-brimmed hat. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is witty, but her monotone delivery comes off as unnerving She never wears the same outfit twice, unless she absolutely has to.

History: Born to a pair of adventurers, Elizabeth grew up listening to her mother's many stories. She found a children's book about a Human Rogue who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She is searching for what she claims is her rightful reward.

Motivation: She wants to meet her childhood hero; and a need for knowledge about a nearby landmark

Ideals: Fighting, Joker, Artistic. Flaws: Insane. Bonds: Adventurer. Occupation: Junk Dealer

Voice: Dutch accent

Attributes [hide]

Elizabeth Staurheim, Female Human Rogue 1
Medium (4'9") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 13 (+1)12 (+1) 13 (+1)15 (+2)
Skills Stealth +2, Survival +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 20 gp. 2 Antitoxin.


Social Check DCs


Fibblestib Silverthread, Male Gnome [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He sports tan clothing, slightly heavier than average wear. His red hair is lengthy and is close to two feet long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is extraordinarily eccentric. As long as the job gets done he does not care how it got done.

History: He comes from a rich southern family. In his 11th year, his parents were killed by a drow raid, leaving Fibblestib alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and revenge

Ideals: Professionalism. Flaws: Insane. Bonds: Immigrant, Rich, Enemies. Occupation: Painter

Voice: Dutch accent

Attributes [hide]

Fibblestib Silverthread, Male Gnome Sorcerer 4
Small (3'2") Gnome, Chaotic Good (CR 4)
Armor Class 13
Hit Points 17 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 12 (+1)10 (+0) 14 (+2)10 (+0)
Skills Arcana +2, Intimidation +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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