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NPC Generator

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Advanced [show]


Merla Quickstep, Female Halfling [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has a very tight haircut. She has blue eyes and a red hat with a brown feather.

Personality: She is a Doctor first and foremost. She believes firmly that knowledge should be universal. Flattery will make her almost putty in your hands.

History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. Through the years after Merla was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Merla's mother didn't care for her much, and the feeling was mutual. She has achieved small success as a Doctor.

Motivation: Many gnolls want her driven away; and revenge

Ideals: Artistic. Flaws: Selfish, Antagonistic. Bonds: Job, Enemies. Occupation: Doctor

Voice: Whispers

Attributes [hide]

Merla Quickstep, Female Halfling Warlock 6
Small (2'8") Halfling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 48 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 14 (+2)10 (+0) 11 (+0)10 (+0)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 50000 cp. Rock crystal (20 gp).


Social Check DCs


Myria Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: She is an average looking western female in her early mid-life. She wears tight fighting clothing, which leaves very little to the imagination. Her silver hair is cut short. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is able to fit into much smaller and tighter spaces than normal.

History: Her father raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Myria took refuge in the ruined castle and found the beat up falchion and armor she uses now. She's since become an addict/alcoholic.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she feels that her past leaves her morally obligated to help

Ideals: Fighting, Gifted. Flaws: Addict, Shy. Bonds: Nature. Occupation: Fortune-teller

Voice: Forgets to breathe while speaking

Attributes [hide]

Myria Jamjar, Female Halfling Sorcerer 2
Small (2'11") Halfling, Lawful Evil (CR 2)
Armor Class 14
Hit Points 3 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 6 (-2)7 (-2) 10 (+0)17 (+3)
Skills Animal Handling +2, Intimidation +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 160 gp. 1 Half-Plate.


Social Check DCs


Bertram Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: He is a husky man, who tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His chestnut hair is braided into rings. He tend to wears goggles to shield his eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born to a criminal king-pin and mafia family While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He's in love; and he wants to get laid

Ideals: Philantrophist. Flaws: Impulsive, Insane. Bonds: Criminal record, Has a crush. Occupation: Bather

Voice: Posh accent

Attributes [hide]

Bertram Goldfound, Male Halfling Expert 9
Small (3'1") Halfling, Chaotic Evil (CR 9)
Armor Class 14
Hit Points 29 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 9 (-1)14 (+2) 10 (+0)15 (+2)
Skills Perception +3, Performance +5
Senses Passive Perception 15
Languages Common, Halfling, Aquan, Giant
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3

Possessions: 2000 gp. Violet garnet (900 gp). Pink pearl (60 gp). Rose (50 gp). Sard (50 gp). Obsidian (4 gp). Tiger eye turquoise (4 gp). Eye agate (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mary Harper, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears baggy violet pantaloons and a green scarf. Her brown hair is styled in orderly dreadlocks. Her eyes are likewise amber.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. The war was a terrible time for her, and Mary does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: She was born blind and as such lacked many opportunities for work. There was a wharf not far from home where she often wandered off to fish. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She feels kind of lost in life.

Ideals: Persistence. Flaws: Depressed, Disease. Bonds: Military, Nature. Occupation: Tanner

Voice: Can't modulate volume

Attributes [hide]

Mary Harper, Female Half-Elf Wizard 3
Medium (5'4") Half-Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)16 (+3) 13 (+1)14 (+2)
Skills Investigation +5, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Druidic, Gnoll, Draconic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 1600 sp.


Social Check DCs

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