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NPC Generator

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Advanced [show]


Shifting Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is well dressed, but even with his fine clothing he looks run-down. He has a penchant for wearing a ring with an oversized opal on his left hand. His fur is cinnamon and curly. His green eyes dart from person to person.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is used to getting what he wants. In part because he is a meticulous planner.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents enrolled him in a Barbarian school at a young age so that he could practice his necromantic talents. He was granted necromantic powers by his dying brother.

Motivation: Money/treasure; and he feels kind of lost in life

Ideals: Professionalism, Gifted. Flaws: Depressed, Mundane. Bonds: Rich. Occupation: Hunter

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Shifting Candle, Male Tabaxi Barbarian 10
Medium (5'11") Tabaxi, Neutral Evil (CR 10)
Armor Class 13
Hit Points 74 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)10 (+0) 10 (+0)13 (+1)
Skills Athletics +4, History +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +4

Possessions: 1500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Uraim Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He sports a flattop hair cut. His otherwise smooth face is marked with small tiny scars.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born to a pair of adventurers, Uraim grew up listening to his mother's many stories. He was an athlete and attended two major summer competitions. He never won. He now mingles about in high society.

Motivation: Balancing his hectic life and new Gardener responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Athletic. Flaws: Secretive. Bonds: Rich, Job, Adventurer. Occupation: Gardener

Voice: Speaks with lips pursed

Attributes [hide]

Uraim Rakankrak, Male Dwarf Rogue 2
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)15 (+2) 13 (+1)10 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 11
Languages Common, Dwarven, Ignan, Elven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 360 gp. Lapis lazuli (8 gp). Tourmaline (80 gp). Chalcedony (50 gp).


Social Check DCs


Manfred Horner, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a violet tunic with green highlights, and long yellow pants that bunch up around his shoes. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His eyes are hazel and he is always smoking a pipe.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born to a criminal king-pin and mafia family He moved out south to avoid the crime he committed. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: A need for knowledge about a nearby landmark; and he has decided he is irredeemable

Ideals: Optimist, Impeccable. Bonds: Criminal record, Adventurer. Occupation: Beggar

Voice: Indian accent

Attributes [hide]

Manfred Horner, Male Half-Elf Fighter 4
Medium (5'10") Half-Elf, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 16 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 9 (-1)11 (+0) 12 (+1)13 (+1)
Skills Athletics +5, Deception +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Oren Greenleaf, Male Halfling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is wearing a tight white one piece outfit complete with pants, hood, and a cape. His hair is long and red with streaks of white, and is pulled back with small white clips. His beard is white, braided, and well cared for. He wears large thick round spectacles.

Personality: He is calm most of the time but flees social interaction. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Before the accident, he was one of the most outspoken anti-Dwarven activists. He was mortally wounded, saved by a kind and fast-acting Dwarven doctor. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: A strong sense of loyalty to Dwarven people; and he wants nothing more than to rejoin the army

Ideals: Joker. Flaws: Shy, Racist. Bonds: Poor, Military. Occupation: Cook

Voice: American accent

Attributes [hide]

Oren Greenleaf, Male Halfling Cleric 2
Small (3'0") Halfling, Lawful Evil (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)14 (+2) 12 (+1)8 (-1)
Skills Animal Handling +3, Athletics +4
Senses Passive Perception 11
Languages Common, Halfling, Orc, Gnome
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 170 gp.


Social Check DCs

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