Kassoon
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NPC Generator

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Advanced [show]


Nora Sunmeadow, Female Halfling [Permalink]

Personal [hide]

Description: This western woman likes to wear darkened spectacles and heavy clothing, no matter the weather. Her clothes are grease stained in places. Her long golden hair reaches down to her waist. She is baby faced.

Personality: She can speak with the recently deceased. She receives visions of the future at random moments

History: Her mother raised her in a mountain cabin. In her 19th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She moves from town to town, unable to find a place to settle.

Motivation: She feels threatened by others; and she is wracked by social anxiety

Ideals: Gifted. Flaws: Fearful. Bonds: Poor, Immigrant, Nature. Occupation: Performer

Voice: Hollow voice

Attributes [hide]

Nora Sunmeadow, Female Halfling Bard 10
Small (2'10") Halfling, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 50 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)14 (+2) 10 (+0)11 (+0)
Skills Deception +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Halfling, Abyssal, Goblin
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433320

Possessions: 1100 gp. Bloodstone (80 gp). Emerald (1000 gp). Bloodstone (80 gp). Chalcedony (80 gp). Chrysoberyl (120 gp). Azurite (8 gp).


Social Check DCs


Thea Swiftwhistle, Female Halfling [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears skinny pants and wears a white and green robe with the hood down. Her hair is chestnut and curly. She has a tattooed face.

Personality: Her tongue was cut out and she uses sign language. She can't help but pocket interesting objects she comes across

History: She was born to a pair of big game hunters, but was frequently ill as a child. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has drifted from career to career and currently works as a Sellsword.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Disease. Bonds: Criminal record, Adventurer, Job. Occupation: Sellsword

Voice: Gruff and masculine

Attributes [hide]

Thea Swiftwhistle, Female Halfling Adept 2
Small (2'11") Halfling, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)8 (-1) 14 (+2)10 (+0)
Skills Insight +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 30 pp.


Social Check DCs


Halimath Firahel, Male Elf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He has the majority of his body covered in plate. He keeps his brown hair in a flapper bob. He has a dull look in his blue eyes.

Personality: He dislikes all the random violence that takes place in the east. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born to a pair of big game hunters, but was frequently ill as a child. In his 14th year, his parents were killed by a goblins raid, leaving Halimath alone in the world. After a stint in an orphanage, he was adopted. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Balancing his hectic life and new Bounty Hunter responsibilities is difficult.

Ideals: Pacifist. Flaws: Disease. Bonds: Job, Enemies. Occupation: Bounty Hunter

Voice: Shortens vowels

Attributes [hide]

Halimath Firahel, Male Elf Fighter 3
Medium (4'7") Elf, Neutral Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 8 (-1)12 (+1) 13 (+1)7 (-2)
Skills Deception +0, Nature +3
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 4000 cp. 1 Bullseye lantern. 1 Good lock.


Social Check DCs


John Ridley, Male Human [Permalink]

Personal [hide]

Description: This man wears bulky brown painted plate armor. He is muscular with a powerful set of arms. He has a very tight haircut. His eyes are hazel.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born to a Beggar, his father struggled to pay the bills. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To find somewhere to settle down; and wants to raise his children well

Ideals: Joker. Flaws: Mundane. Bonds: Religious, Poor, Family. Occupation: Guard

Voice: Speaks with squeezed throat

Attributes [hide]

John Ridley, Male Human Warlock 2
Medium (5'4") Human, True Neutral (CR 2)
Armor Class 10
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)14 (+2) 13 (+1)12 (+1)
Skills Deception +3, Nature +4
Senses Passive Perception 11
Languages Common, Sylvan, Terran
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222000

Possessions: Just what you see.


Social Check DCs

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