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NPC Generator

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Advanced [show]


Burto Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: This late middle aged man wears dull white sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hammer, just in case and is in decent physical shape. He has dyed his greying silver hair a little too much giving a sharp silver color. He wears round tiny glasses practically rammed into his face.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is a font of random trivia from the lore and stories he has discovered

History: Born in the west to a Blacksmith, Burto learned a great deal about his mother's area of expertise. His mother took him hunting and taught him how to get in the mind of other creatures. Due to his spouse's obsession with being a Tanner they were divorced and he won custody of their son. He worked as a Blacksmith, and he later adopted a second son.

Motivation: To reunite with his old friends; and he has passion for adventuring and risk

Ideals: Logical. Bonds: Job, Nature, Family, Adventurer. Occupation: Blacksmith

Voice: Sounds elderly

Attributes [hide]

Burto Bigheart, Male Halfling Expert 3
Small (3'0") Halfling, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 18 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 13 (+1)10 (+0) 15 (+2)14 (+2)
Skills Perception +4, Stealth +5
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Elegant Of Passion, Male Tabaxi [Permalink]

Personal [hide]

Description: This man does not wear sleeves and tends to eschew shirts when he can avoid it. He is muscular with a powerful set of arms. His fur is cut close to his head. His fierce hazel eyes like to dwell on things.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He has all his life been fascinated with singing.

History: He got into the Apothecary business at a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He tends to his Apothecary job now, and dutifully fulfills any obligations he has.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Ideals: Optimist, Artistic. Bonds: Job, Mentor, Adventurer. Occupation: Apothecary

Voice: Squeaky

Attributes [hide]

Elegant Of Passion, Male Tabaxi Aristocrat 10
Medium (5'2") Tabaxi, Neutral Good (CR 10)
Armor Class 13
Hit Points 43 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)13 (+1) 12 (+1)19 (+4)
Skills Performance +8, Stealth +7
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3

Possessions: 120 pp. Rich purple corundum (1500 gp). Deep blue spinel (300 gp). Blue star sapphire (1500 gp). Star rose quartz (60 gp). Bloodstone (60 gp). Rock crystal (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ernest Morton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears dull grey sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortbow, just in case. His hair is always cut to a buzz. He has violet eyes and a grey hat with a black feather.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has a minor phobia of water and hates getting wet.

History: He comes from a rich northern family. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He is untrained/undisciplined, which makes him dangerous.

Motivation: To settle down with his crush; and he has a crush on the local barkeep

Flaws: Antagonistic, Fearful, Insane. Bonds: Rich, Has a crush. Occupation: Scribe

Voice: Strong lisp

Attributes [hide]

Ernest Morton, Male Human Rogue 1
Medium (5'4") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)16 (+3) 14 (+2)10 (+0)
Skills Animal Handling +4, Arcana +5
Senses Passive Perception 12
Languages Common, Halfling, Gnoll, Gnome
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 130 gp.


Social Check DCs


Zaffrab Bafflestone, Male Gnome [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is black and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in the south to a Hunter, Zaffrab learned a great deal about his mother's area of expertise. His childhood dream was to be a Miner, but he was a colossal failure. He inherited the family business which he has now maintained for 9 years.

Motivation: To be a Miner again; and wants to work out more often

Ideals: Fighting, Athletic. Flaws: Insane, Antagonistic. Bonds: Job. Occupation: Hunter

Voice: Aggressive tone

Attributes [hide]

Zaffrab Bafflestone, Male Gnome Adept 8
Small (3'8") Gnome, Lawful Neutral (CR 8)
Armor Class 14
Hit Points 51 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 16 (+3)4 (-3) 17 (+3)13 (+1)
Skills Insight +6, Performance +4
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332000

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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