Wiggens Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He is well dressed, but even with his fine clothing he looks run-down. He has a very tight haircut. He has several tiny topaz earrings on each ear.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His father had invested heavily in several trade routes and wanted him to inherit them. He has worked as a Merchant like his father before him.
Motivation: He is unsatisfied with his job; and marry his brother to traveling adventurers
Ideals: Athletic. Flaws: Disease. Bonds: Rich, Job, Family. Occupation: Merchant
Voice: American accent
Attributes [hide]
Small (3'8") Gnome, Chaotic Evil (CR 12)
Armor Class 13
Hit Points 50 (12d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 14 (+2) | 14 (+2) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Auran
Attacks Melee +3 / 3d10-1, Ranged +6 / 3d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 4 | 4 | 4 |
Possessions: 100 pp.
Avice Holimion, Female Half-Elf [Permalink]
Personal [hide]
Description: She is lean but muscular and wears bulky violet painted plate armor. She has dyed her greying red hair a little too much giving a sharp red color. Her fierce blue eyes like to dwell on things.
Personality: She is overprotective of those who hire her services. She takes great joy in being the best Mercenary in town.
History: She was born to a pair of big game hunters, but was frequently ill as a child. In her 16th year, her parents were killed by a illithids raid, leaving Avice alone in the world. After a stint in an orphanage, she was adopted. She ran away from her former home and has been making her living as a Mercenary for the past few years.
Motivation: Several ex partners dislike her way of doing things and want revenge; and she wants revenge against illithids
Flaws: Disease. Bonds: Poor, Guardian, Job, Enemies. Occupation: Mercenary
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Evil (CR 11)
Armor Class 13
Hit Points 49 (11d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 17 (+3) | 14 (+2) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Draconic, Infernal
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 4 | 4 | 4 | 4 | 3 | 2 |
Possessions: 2500 gp. Silver comb with moonstones (700 gp). Large well-done wool tapestry (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Henry Home, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears bulky grey painted plate armor. His moppish brown hair is in a traditional bowl cut. His hazel eyes lackadaisically let the world flow into them.
Personality: Aggressive, abrasive, and angry, Henry embodies much of what other species detest in the Humans. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born to loving parents in a slum to the south. From there he went from mercenary job to mercenary job. He now spends his time doing works of charity.
Motivation: To reunite with his old friends; and he feels threatened by others
Ideals: Philantrophist. Flaws: Antagonistic, Fearful. Bonds: Poor, Adventurer. Occupation: Jeweler
Voice: Soothing and warm
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 14 (+2) | 9 (-1) | 12 (+1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: Tiger eye turquoise (11 gp).
Bidreked Ophinshtalajiir, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He carries a battered scythe and tarnished shield as well. He wears his green crest up. He tend to wears goggles to shield his eyes.
Personality: He is witty, but his monotone delivery comes off as unnerving He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has been a successful dealer in antiques buying low and selling high.
Motivation: To unite with his sister; and his spouse's relatives view him with great suspicion
Ideals: Fighting, Joker, Entrepeneur. Bonds: Religious, Family. Occupation: Bowyer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Evil (CR 9)
Armor Class 9
Hit Points 53 (9d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 9 (-1) | 13 (+1) | 9 (-1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +7 / 3d4+4, Ranged +2 / 3d4-1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 12000 sp. Blue quartz (11 gp). Amber (140 gp). Zircon (20 gp). Tiger eye turquoise (11 gp). Malachite (11 gp). Fiery yellow corundum (500 gp). Bloodstone (20 gp). Rose (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

