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NPC Generator

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Advanced [show]


Azza Conviction, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She is generally shirtless and showing off her tattooed chest. Her brown hair is knotted and matted. She wears crescent spectacles with a black brim.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She works hard and plays hard.

History: She was raised in a white middle class family as the only child. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: To end her boredom.

Flaws: Antagonistic, Hedonist, Mundane. Bonds: Immigrant, Poor, Debt. Occupation: Knight

Voice: Pirate accent

Attributes [hide]

Azza Conviction, Female Tiefling Warrior 6
Medium (6'4") Tiefling, Lawful Good (CR 6)
Armor Class 12
Hit Points 41 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)13 (+1) 10 (+0)10 (+0)
Skills Athletics +3, History +4
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +4

Possessions: 20000 cp.


Social Check DCs


Maynild Darby, Female Human [Permalink]

Personal [hide]

Description: She wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She carries with her a set of monstrous two handed axes on her belt, each one with a opal on the hilt. With wild blonde hair. Her eyes are gray.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. Her job bores her to no end. She has decided to make it more interesting.

History: Maynild was born into a poor family. Growing up, she dreamt of becoming a Warrior, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Warrior in service of a powerful lord somewhere. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She is searching for what she claims is her rightful reward.

Motivation: She has decided she is irredeemable; and a need for knowledge about a nearby landmark

Ideals: Fighting. Flaws: Secretive. Bonds: Poor, Adventurer, Criminal record. Occupation: Courier

Voice: Loud with bravado

Attributes [hide]

Maynild Darby, Female Human Warrior 1
Medium (5'5") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)14 (+2) 16 (+3)16 (+3)
Skills Investigation +4, Nature +4
Senses Passive Perception 13
Languages Common, Abyssal, Auran
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 40 gp.


Social Check DCs


Art Timber, Female Tabaxi [Permalink]

Personal [hide]

Description: She is lean but muscular and dresses in collared shirts and wears a proper scarf over her head. Her beige fur is lengthy and is close to two feet long. She wears large thick round spectacles.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She works hard and plays hard.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. There was a wharf not far from home where she often wandered off to fish. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature axe.

Motivation: She is compelled to act according to her religious beliefs; and she desires power and/or immortality

Ideals: Gifted. Flaws: Hedonist. Bonds: Nature, Adventurer, Religious. Occupation: Beggar

Voice: Scratchy, weak

Attributes [hide]

Art Timber, Female Tabaxi Monk 7
Medium (6'5") Tabaxi, Chaotic Good (CR 7)
Armor Class 10
Hit Points 21 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)12 (+1) 13 (+1)13 (+1)
Skills Deception +4, Nature +4
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 70000 cp. Red-brown spinel (160 gp). Carnelian (60 gp). Hematite (7 gp).


Social Check DCs


Beiro Ethanasath, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Elves. His skin is dark but he possesses many brown ritualistic tattoos. He wears baggy violet pantaloons and a brown scarf. He has done his best to style his brown hair to look like a famous performer. His eyes, though not visible through his cowl, are amber.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His martial abilities were realized during a raid on his village. He has since lost track of the people in his past.

Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark

Ideals: Optimist, Gifted. Bonds: Family, Religious, Adventurer. Occupation: Architect

Voice: Complex vocabulary, royal

Attributes [hide]

Beiro Ethanasath, Male Half-Elf Bard 11
Medium (4'11") Half-Elf, Neutral Good (CR 11)
Armor Class 14
Hit Points 9 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 6 (-2)10 (+0) 13 (+1)14 (+2)
Skills Acrobatics +8, Investigation +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +7 / 3d8+3, Ranged +8 / 3d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123

Possessions: Sard (70 gp). Hematite (8 gp). Amber (140 gp).


Social Check DCs

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