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NPC Generator

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Advanced [show]


Yevelda Heiser, Female Half-Orc [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft tan waves gently in the breeze. Her brown hair is kept up in a ponytail inside a feathered hat. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.

Personality: Cocky and sure of herself, she believes she is the best Mayor born in the past three hundred years. She is a bit of a xeno-phobe, disliking non-Half-Orcs.

History: Yevelda lived on a farm with her mother, near the main road leading to a nearby town. She took every job she could get her hands on, but the opportunities for Half-Orcs in the east were limited. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Expand her business; and an old rival family wants her found

Flaws: Racist. Bonds: Rich, Job, Family, Immigrant. Occupation: Mayor

Voice: Switch between two voices

Attributes [hide]

Yevelda Heiser, Female Half-Orc Fighter 7
Medium (5'5") Half-Orc, Lawful Good (CR 7)
Armor Class 10
Hit Points 50 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)9 (-1) 10 (+0)14 (+2)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Spring In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman wears long strands of emerald and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She has a penchant for wearing a ring with an oversized emerald on her right hand. Her black fur is slicked back into a classic pompadour. Her hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is able to make almost anything out of random pieces of junk.

History: A child with a great deal of music talent her parents made sure she got the chance to thrive. After coming to the age of reason, Spring took it upon herself to study the psionic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Meet up once more with her childhood friend.

Ideals: Gifted, Artistic. Flaws: Antagonistic. Bonds: Rich, Adventurer. Occupation: Barkeep

Voice: Uses sign language

Attributes [hide]

Spring In the Wind, Female Tabaxi Commoner 4
Medium (6'1") Tabaxi, Lawful Good (CR 4)
Armor Class 11
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)13 (+1) 14 (+2)16 (+3)
Skills Acrobatics +3, Religion +3
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3

Possessions: 100 gp. Chrysoberyl (70 gp).


Social Check DCs


Eva Remington, Female Human [Permalink]

Personal [hide]

Description: This exceptionally lanky woman likes to wear brown tank tops with blue skirt. Her black hair, when down, is lengthy. Her otherwise smooth face is marked with small tiny scars.

Personality: Calm and collected, she is a well trained Miner. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She took every job she could get her hands on, but the opportunities for Humans in the east were limited. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and balancing her hectic life and new miner responsibilities is difficult

Ideals: Impeccable, Entrepeneur. Bonds: Job, Immigrant, Criminal record. Occupation: Miner

Voice: Pronounces difficult words wrong

Attributes [hide]

Eva Remington, Female Human Fighter 7
Medium (4'11") Human, True Neutral (CR 7)
Armor Class 13
Hit Points 71 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 18 (+4)12 (+1) 8 (-1)15 (+2)
Skills Acrobatics +6, Investigation +4
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +4

Possessions: 500 gp. Moss agate (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Marastyr Holderhek, Female Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She usually wears her brown robe and has her trident always slung over her shoulder. She wears a broad hat to cover her moderate length white hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Marastyr was born in the north. At a young age she loved to build and create. Marastyr liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: Obtaining odd cultural Tabaxi artifacts is her passion.

Ideals: Logical, Persistence. Flaws: Insane. Bonds: Adventurer, Nature. Occupation: Apothecary

Voice: Booming voice

Attributes [hide]

Marastyr Holderhek, Female Dwarf Warlock 12
Medium (3'10") Dwarf, Neutral Good (CR 12)
Armor Class 10
Hit Points 89 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 17 (+3)11 (+0) 10 (+0)14 (+2)
Skills Investigation +4, Nature +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +7 / 3d10+3, Ranged +4 / 3d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243

Possessions: 2000 gp. Deep blue spinel (200 gp). Golden yellow topaz (200 gp). Golden yellow topaz (200 gp). 1 Minor magic item.


Social Check DCs

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