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Advanced [show]


Tim Emsworth, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'4" has a big stupid grin on his face most of the time. He wears just a grey suit. He has moderate length blonde hair. He has a tattooed face.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: Born to a poor family in the city he treasured whatever gifts he got. From there he went from mercenary job to mercenary job. By chance he met his sister recently and the two have been together since.

Motivation: Marry his sister to traveling adventurers.

Ideals: Passionate, Artistic. Bonds: Family, Poor, Adventurer. Occupation: Slave Trader

Voice: American accent

Attributes [hide]

Tim Emsworth, Male Human Monk 1
Medium (5'4") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)9 (-1) 14 (+2)15 (+2)
Skills Arcana +1, Deception +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 500 sp. Golden pearl (40 gp).


Social Check DCs


Morkral Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a grey cloak and cross-gartered brown stockings. His attire stands in sharp contrast to his crossbow, which is beautifully polished and possesses an ornate carving of a clover on it. His brown hair is slicked back into a classic pompadour. His amber eyes are passionate and lively.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He pushes his goals aggressively. He is also a coward if confronted.

History: Morkral was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. After a long history of fighting, Morkral and his spouse have recently divorced.

Motivation: His religion dominates his actions; and he has passion for adventuring and risk

Flaws: Antagonistic, Fearful. Bonds: Poor, Adventurer, Religious. Occupation: Tailor

Voice: Low rumbling, strings words together

Attributes [hide]

Morkral Daerdahk, Male Dwarf Druid 2
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)16 (+3) 12 (+1)8 (-1)
Skills History +5, Intimidation +1
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Gnoll, Auran
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 360 gp. Rock crystal (40 gp). Red spinel (150 gp).


Social Check DCs


Salasar Clethtinthiallor, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is wearing a long, green, dusty cloak. His crest is greying and his face has many wrinkles. He has several tiny amethyst earrings on each ear.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born to a pair of adventurers, Salasar grew up listening to his mother's many stories. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. By chance he met his sister recently and the two have been together since.

Motivation: He desires power and/or immortality.

Ideals: Passionate, Optimist. Bonds: Rich, In love, Adventurer, Family. Occupation: Servant

Voice: Loud with bravado

Attributes [hide]

Salasar Clethtinthiallor, Male Dragonborn Commoner 15
Medium (6'2") Dragonborn, Neutral Good (CR 15)
Armor Class 11
Hit Points 53 (15d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)16 (+3) 15 (+2)13 (+1)
Skills History +8, Religion +8
Senses Passive Perception 12
Languages Common, Undercommon, Draconic, Auran
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1

Possessions: 4000 gp. Red-brown spinel (50 gp). Golden yellow topaz (600 gp). Golden yellow topaz (600 gp). Eye agate (12 gp). Jasper (40 gp). Tiger eye turquoise (12 gp). Chrysoprase (40 gp). Sardonyx (40 gp). Red spinel (50 gp). Star rose quartz (40 gp). Silver pearl (50 gp). Violet garnet (600 gp). Amber (50 gp). Chrysoprase (40 gp). Blue quartz (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Eberdeb Fapplestamp, Male Gnome [Permalink]

Personal [hide]

Description: This man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and sports empty pouches on his belt. His tied-back hair is white. He wears round tiny glasses practically rammed into his face.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born to a pair of adventurers, Eberdeb grew up listening to his father's many stories. Through the years after Eberdeb was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Eberdeb's father didn't care for him much, and the feeling was mutual. He was granted arcane powers by his dying sister.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Entrepeneur, Gifted. Flaws: Shy, Antagonistic. Bonds: Adventurer. Occupation: Butcher

Voice: Spits and sputters

Attributes [hide]

Eberdeb Fapplestamp, Male Gnome Adept 7
Small (3'3") Gnome, Neutral Good (CR 7)
Armor Class 13
Hit Points 36 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)16 (+3) 14 (+2)13 (+1)
Skills Insight +5, Investigation +6
Senses Passive Perception 12
Languages Common, Gnome, Goblin, Infernal, Draconic
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 1200 gp. Black pearl (1100 gp). Chrysoprase (70 gp).


Social Check DCs

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