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NPC Generator

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Advanced [show]


Kite Of Passion, Male Tabaxi [Permalink]

Personal [hide]

Description: This younger middle-aged man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and a wedding ring on his left hand. His fur is short and lavender. His eyes, though not visible through his cowl, are copper.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He also has developed a complete distrust of the Butcher profession.

History: He comes from a rich southern family. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. After months of barely getting by, Kite managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: To get a good night's sleep; and to be a butcher again

Flaws: Mundane, Insomniac. Bonds: In love, Job, Rich, Criminal record. Occupation: Tanner

Voice: Australian accent

Attributes [hide]

Kite Of Passion, Male Tabaxi Paladin 2
Medium (6'6") Tabaxi, True Neutral (CR 2)
Armor Class 12
Hit Points 23 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)17 (+3) 12 (+1)16 (+3)
Skills Athletics +2, Survival +3
Senses Passive Perception 11
Languages Common, Goblin, Orc, Terran
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 1100 sp. Pink pearl (40 gp). Amber (40 gp). 1 Half-Plate.


Social Check DCs


Aust Ilphelkiir, Male Elf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft black waves gently in the breeze. His blonde hair is knotted and matted. He wears a mask on his face.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He is the product a well kept family trust fund and as such has never really known need. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Aust grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Aust. He hasn't been sleeping well lately.

Motivation: He is greedy; and wants to open a new tavern

Flaws: Antagonistic, Insomniac. Bonds: Rich, Job, Criminal record. Occupation: Carter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Aust Ilphelkiir, Male Elf Monk 3
Medium (4'8") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)13 (+1) 12 (+1)14 (+2)
Skills Deception +4, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2000 cp. Deep green spinel (150 gp). Eye agate (12 gp). Carnelian (40 gp).


Social Check DCs


Azzakh Ophinshtalajiir, Male Dragonborn [Permalink]

Personal [hide]

Description: 6'7" and muscular, this northern man wears a black coat over a violet low-cut shirt, and a broad hat upon his head. His crest, while still mostly copper, has prominent grey streaks. He has gleaming, smiling red eyes.

Personality: Cocky and sure of himself, he believes he is the best Fortune-teller born in the past three hundred years. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born into a rich family. Azzakh was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Azzakh decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has achieved small success as a Fortune-teller.

Motivation: He is a bit of a kleptomaniac.

Ideals: Athletic. Bonds: Job, Adventurer, Rich, Criminal record. Occupation: Fortune-teller

Voice: growls and snarls, animalistic

Attributes [hide]

Azzakh Ophinshtalajiir, Male Dragonborn Druid 4
Medium (6'7") Dragonborn, True Neutral (CR 4)
Armor Class 13
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)12 (+1) 12 (+1)13 (+1)
Skills Acrobatics +5, Investigation +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 400 gp. Obsidian (5 gp).


Social Check DCs


Sarah Marlee, Female Human [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she is generally shirtless and showing off her tattooed chest. Her golden hair has been sun bleached extensively. Her eyes are likewise blue.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: Sarah was born the youngest of three triplets. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She struck the Armorer job and began her own company from there.

Motivation: Wants to raise her children well; and expand her business

Ideals: Optimist, Entrepeneur. Bonds: Family, Job. Occupation: Armorer

Voice: Hard of hearing, loud

Attributes [hide]

Sarah Marlee, Female Human Barbarian 6
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points 33 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)7 (-2) 10 (+0)14 (+2) 7 (-2)15 (+2)
Skills Acrobatics +1, Persuasion +5
Senses Passive Perception 8
Languages Common, Abyssal, Druidic
Attacks Melee +7 / 2d6+4, Ranged +1 / 2d6-2, Grapple +5

Possessions: 50000 cp.


Social Check DCs

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