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NPC Generator

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Advanced [show]


Baz Walpole, Male Half-Orc [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing a tight black one piece outfit complete with pants, hood, and a cape. He wears a small hat to hide his balding. His eyes are hazel.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He would rather hide behind his crafts than deal with other people.

History: He served in the navy to pay for his family's outstanding loans. When Baz reached his early adolescence his Half-Orc mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Artistic. Flaws: Shy. Bonds: Military, Slave. Occupation: Bounty Hunter

Voice: Breathy voice

Attributes [hide]

Baz Walpole, Male Half-Orc Rogue 7
Medium (6'2") Half-Orc, Chaotic Good (CR 7)
Armor Class 11
Hit Points 28 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)11 (+0) 10 (+0)13 (+1)
Skills Athletics +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +4

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fargrim Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'2". He is well dressed, but even with his fine clothing he looks run-down, and his gloved hand is found clutching a flail. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are blue and catlike.

Personality: He never swears and excessively uses polite adverbs when speaking. He believes the world needs to unite to get rid of orcs once and for all.

History: His mother raised him in a mountain cabin. In his 10th year, his parents were killed by a orcs raid, leaving Fargrim alone in the world. After a stint in an orphanage, he was adopted. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Fargrim fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to raise his children well; and doesn't want to be a marshal and was forced into it by his family

Ideals: Optimist, Fighting. Bonds: Enemies, Nature, Family. Occupation: Marshal

Voice: Russian accent

Attributes [hide]

Fargrim Rumnaheim, Male Dwarf Wizard 1
Medium (4'2") Dwarf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)10 (+0) 11 (+0)7 (-2)
Skills Acrobatics +2, Animal Handling +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 120 gp.


Social Check DCs


Sindri Sympony, Male Gnome [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He keeps his red hair in a flapper bob. His eyes, though not visible through his cowl, are hazel.

Personality: He is almost excessively polite to everyone, even when angry. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. He has dedicated himself to building a better village for his children.

Motivation: He desires power and/or immortality; and obtaining odd cultural halfling artifacts is his passion

Ideals: Opinionated. Flaws: Shy. Bonds: Adventurer, Poor, Nature. Occupation: Weaver

Voice: Pirate accent

Attributes [hide]

Sindri Sympony, Male Gnome Ranger 4
Small (3'8") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 37 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 16 (+3)12 (+1) 12 (+1)8 (-1)
Skills Sleight of Hand +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Goblin
Attacks Melee -1 / 1d10-3, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 16000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Rivaan Akambherylliax, Male Dragonborn [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep green leather and dull white iron scale mail. He has a moderate pudge and is not very fit. His crest is cut close to his head. His eyes are gold.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is frequently practicing swordplay.

History: He was born blind and as such lacked many opportunities for work. In his 16th year, his parents were killed by a giants raid, leaving Rivaan alone in the world. After a stint in an orphanage, he was adopted. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: His relatives are trying to arrange a marriage; and he wants revenge against giants

Ideals: Persistence. Flaws: Disease. Bonds: Military, Enemies, Family. Occupation: Barkeep

Voice: Relaxed voice

Attributes [hide]

Rivaan Akambherylliax, Male Dragonborn Druid 1
Medium (6'5") Dragonborn, Neutral Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)17 (+3) 9 (-1)17 (+3)
Skills Animal Handling +1, Intimidation +5
Senses Passive Perception 9
Languages Common, Halfling, Goblin, Druidic
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 120 gp.


Social Check DCs

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