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NPC Generator

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Advanced [show]


Gerard Clare, Male Human [Permalink]

Personal [hide]

Description: He wears baggy grey pantaloons and a violet scarf. He carries with him a set of clubs, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His moppish chestnut hair is in a traditional bowl cut. He has gleaming, smiling blue eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted psionic powers by his dying brother.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Fighting, Optimist, Gifted. Flaws: Shy. Bonds: Religious. Occupation: Assassin

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gerard Clare, Male Human Fighter 1
Medium (5'8") Human, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 13 (+1)17 (+3) 17 (+3)17 (+3)
Skills Arcana +5, Investigation +5
Senses Passive Perception 13
Languages Common, Sylvan, Abyssal, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0

Possessions: 70 gp. Jet (150 gp).


Social Check DCs


Pallabar Gimlen, Male Gnome [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He carries with him a set of hammers on his belt, each one with a amber on the hilt. He wears a broad hat to cover his moderate length black hair. His fierce amber eyes like to dwell on things.

Personality: Always inclined to offer people food he seems plenty friendly. He is lazy and tries to find solutions quickly.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Pallabar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has a rivalry with the Church that dominates his actions; and retire the richest man in the north

Ideals: Entrepeneur, Fighting, Philantrophist. Flaws: Lazy. Bonds: Religious. Occupation: Farmer

Voice: Indian accent

Attributes [hide]

Pallabar Gimlen, Male Gnome Expert 4
Small (3'6") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 36 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 18 (+4)8 (-1) 10 (+0)10 (+0)
Skills Acrobatics +5, Nature +1
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Gerard Barlow, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He is portly but not overly obese. His silver hair is styled in orderly dreadlocks. His eyes are likewise violet.

Personality: His tongue was cut out and he uses sign language. He is a very good compulsive liar and kleptomaniac.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He helped his father out around the business and became quite the natural. He has set out to sabotage the competition.

Motivation: Many dire rats want him driven away; and to be a body guard again

Flaws: Disease, Mundane. Bonds: Criminal record, Job, Enemies. Occupation: Ruler

Voice: Prounounces S like Z

Attributes [hide]

Gerard Barlow, Male Human Sorcerer 1
Medium (5'1") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 16 (+3)8 (-1) 18 (+4)10 (+0)
Skills Medicine +6, Nature +1
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 150 gp.


Social Check DCs


Pelt Of Snakes, Female Tabaxi [Permalink]

Personal [hide]

Description: She is an average looking eastern female in her early mid-life. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her beige fur has been sun bleached extensively. Her eyes are blue.

Personality: She is fixated on the number 36. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Her father took her hunting and taught her how to get in the mind of other creatures. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is currently in port desperately looking for someone to get her out; and she is not mentally stable, and does not behave rationally

Ideals: Entrepeneur, Fighting. Flaws: Insane. Bonds: Nature, Slave. Occupation: Sculptor

Voice: Pronounces O like U

Attributes [hide]

Pelt Of Snakes, Female Tabaxi Barbarian 8
Medium (5'9") Tabaxi, Chaotic Good (CR 8)
Armor Class 12
Hit Points 70 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 12 (+1)10 (+0) 13 (+1)14 (+2)
Skills Arcana +3, Nature +3
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d10+4, Ranged +5 / 2d10+2, Grapple +4

Possessions: 50 pp. Malachite (4 gp). Rock crystal (60 gp). Violet garnet (1200 gp). Golden yellow topaz (1200 gp). Jasper (60 gp). Red spinel (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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