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NPC Generator

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Advanced [show]


Trym Budd, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is generally shirtless and showing off his tattooed chest. His auburn hair is cut short. His eyes are gray and he is always smoking a pipe.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: His parents moved while he was still in utero so he is the first generation to be born here. His parents enrolled him in a Rogue school at a young age so that he could practice his psionic talents. He has achieved small success as a Locksmith.

Motivation: Expand his business; and his relatives are trying to arrange a marriage

Ideals: Opinionated, Gifted. Bonds: Job, Immigrant, Family. Occupation: Locksmith

Voice: German accent

Attributes [hide]

Trym Budd, Male Human Rogue 11
Medium (5'0") Human, Lawful Evil (CR 11)
Armor Class 12
Hit Points 41 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)8 (-1) 14 (+2)10 (+0)
Skills Arcana +3, Medicine +6
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2

Possessions: 2800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tethren Abstract, Male Tiefling [Permalink]

Personal [hide]

Description: This man is renowned for his bright green suits and hats. He is muscular with a powerful set of arms. His chestnut hair is knotted and matted. He has red eyes and a green hat with a blue feather.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He uses divination through singing.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He dropped out of school before completing his studies. Now he works as a singing tutor during his time off.

Motivation: He is a bit of a kleptomaniac; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Gifted, Logical, Artistic. Flaws: Mundane. Bonds: Criminal record. Occupation: Slave Trader

Voice: Thin and wheezing

Attributes [hide]

Tethren Abstract, Male Tiefling Ranger 15
Medium (5'3") Tiefling, True Neutral (CR 15)
Armor Class 13
Hit Points 24 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 4 (-3)14 (+2) 18 (+4)12 (+1)
Skills Medicine +9, Performance +6
Senses Passive Perception 14
Languages Common, Gnome, Elven
Attacks Melee +6 / 4d8+1, Ranged +8 / 4d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1702111

Possessions: 5000 gp. Cloth of gold vestments (80 gp). Large well-done wool tapestry (500 gp). Brass mug with jade inlays (500 gp). A roughly beaten golden orb (80 gp). Eyepatch with mock eye of sapphire and moonstone (2000 gp). 1 Medium magic item.


Social Check DCs


Ozyman Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: He is a mite stocky and wears just a red suit. He wears his hair in dreadlocks. His eyes are hazel and catlike.

Personality: He is extraordinarily eccentric. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He served in the navy to pay for his family's outstanding loans. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He is untrained/undisciplined, which makes him dangerous.

Motivation: Regain custody of his son; and an old rival family wants him found

Flaws: Insane, Antagonistic. Bonds: Mentor, Military, Family. Occupation: Glassblower

Voice: Old Prospector

Attributes [hide]

Ozyman Quickstep, Male Halfling Fighter 6
Small (2'11") Halfling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 37 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)13 (+1) 15 (+2)11 (+0)
Skills Acrobatics +4, Insight +5
Senses Passive Perception 12
Languages Common, Halfling, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +5

Possessions: 700 gp. Lapis lazuli (10 gp). Violet garnet (300 gp). Moss agate (10 gp). White pearl (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Erias Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a grey vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his grey boots flare out at the collars. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears his chestnut hair up in a very large beehive style do. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is a bit of a xeno-phobe, disliking non-Dwarves.

History: Born in the north to a Shipwright, Erias learned a great deal about his mother's area of expertise. In his 16th year, his parents were killed by a giants raid, leaving Erias alone in the world. After a stint in an orphanage, he was adopted. He ran away from his former home and has been making his living as a Shipwright for the past few years.

Motivation: To reunite with his old friends; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Racist. Bonds: Job, Enemies, Adventurer. Occupation: Shipwright

Voice: Spits and sputters

Attributes [hide]

Erias Trueanvil, Male Dwarf Warlock 2
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 26 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 20 (+5)16 (+3) 9 (-1)4 (-3)
Skills Insight +1, Persuasion -1
Senses Passive Perception 9
Languages Common, Dwarven, Aquan, Auran, Celestial
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132200000

Possessions: 390 gp.


Social Check DCs

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