Geoffrey Elsing, Male Half-Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears violet trousers with brown and yellow striped suspenders. He wears various colorful collared shirts. His brown hair and beard is wavy and long. He wears a mask on his face.
Personality: His tongue was cut out and he uses sign language. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He got into the Sailor business at a young age. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has drifted from career to career and currently works as a Sailor.
Motivation: An old rival family wants him found; and balancing his hectic life and new sailor responsibilities is difficult
Ideals: Fighting. Flaws: Disease. Bonds: Job, In love, Family. Occupation: Sailor
Voice: Jittery and nervous
Attributes [hide]
Medium (5'7") Half-Elf, Neutral Good (CR 6)
Armor Class 11
Hit Points 47 (6d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 14 (+2) | 17 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Elven, Abyssal, Giant, Goblin
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 60000 cp.
Greethen Pyraxtallinost, Male Dragonborn [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He typically wears a sleeveless long coat of deep black leather and dull grey iron scale mail. His crest is greying and his face has many wrinkles. His fierce red eyes like to dwell on things.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He believes the world needs to unite to get rid of drow once and for all.
History: Born in the west to a Adventurer, Greethen learned a great deal about his father's area of expertise. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has drifted from career to career and currently works as a Adventurer.
Motivation: Balancing his hectic life and new Adventurer responsibilities is difficult; and wants to raise his children well
Ideals: Impeccable. Flaws: PTSD. Bonds: Enemies, Job, Family. Occupation: Adventurer
Voice: Soothing and warm
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Good (CR 9)
Armor Class 11
Hit Points 87 (9d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 13 (+1) | 15 (+2) | 15 (+2) | 18 (+4) | 15 (+2) |
Senses Passive Perception 17
Languages Common, Terran, Infernal
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +1
Possessions: 600 gp. Golden yellow topaz (200 gp). Malachite (14 gp). Iolite (80 gp). Black pearl (200 gp). Rose (80 gp). Blue quartz (14 gp). Chrysoprase (80 gp).
Seddit Chaos, Female Tiefling [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She tends to wear a black poncho over her likewise colored trousers and shirt. She keeps her chestnut hair in a flapper bob. Her eyes, though not visible through her cowl, are red.
Personality: Prone to second guessing herself, she comes off as nervous. She never wears the same outfit twice, unless she absolutely has to.
History: Seddit hails from a village terrorized by giants. There was a wharf not far from home where she often wandered off to fish. She bought a crossbow and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Regain custody of her daughter; and marry her brother to traveling adventurers
Ideals: Artistic. Flaws: Shy. Bonds: Enemies, Nature, Family. Occupation: Layabout
Voice: Boston accent
Attributes [hide]
Medium (5'1") Tiefling, Neutral Good (CR 3)
Armor Class 10
Hit Points 18 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 10 (+0) | 13 (+1) | 15 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Draconic, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Gerbo Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: This late middle aged man wears light armors faded through time and improper care and is in decent physical shape. His auburn hair is cut jaggedly and amateurishly. He has a dull look in his brown eyes.
Personality: He dislikes all the random violence that takes place in the south. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Fortune-teller arts, while his father instructed him in etiquette, music and courtly manner. He was taken as a slave by a traveling circus and forced to perform He has built up a small fortune and can afford his own way.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Pacifist. Flaws: Hedonist. Bonds: Rich, Slave. Occupation: Fortune-teller
Voice: Scottish accent
Attributes [hide]
Small (3'8") Gnome, Neutral Good (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 16 (+3) | 17 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Celestial, Auran, Giant
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 60 gp.
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Their contribution stands as a beacon of hope for all adventurers!


