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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Duvamil Albaratie, Female Gnome [Permalink]

Personal [hide]

Description: This western woman is abnormally tall. She wears rags and sports a simple walking cane. Her whole body is exceptionally muscular. Her chestnut hair is knotted and matted. She has a dull look in her gray eyes.

Personality: She likes to make people angry or surprised. She is frequently practicing swordplay.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. There was a wharf not far from home where she often wandered off to fish. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She wants nothing more than to rejoin the army; and she's repulsed by the pc

Ideals: Justice. Flaws: Antagonistic. Bonds: Poor, Immigrant, Military, Nature. Occupation: Servant

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Duvamil Albaratie, Female Gnome Barbarian 7
Small (3'6") Gnome, Neutral Evil (CR 7)
Armor Class 10
Hit Points 73 (7d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)14 (+2) 14 (+2)12 (+1)
Skills Acrobatics +2, Survival +5
Senses Passive Perception 12
Languages Common, Gnome, Sylvan, Abyssal
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +5

Possessions: A necklace of small pink pearls (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thea Fastfoot, Female Halfling [Permalink]

Personal [hide]

Description: She typically wears red cloth garments or leather armor. Her golden hair is braided into rings. She has gray eyes.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: Thea hails from a village terrorized by orcs. Thea was born on a far eastern desert where she grew up under the tutelage of her father, an expert Ploughman. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: Marry her brother to traveling adventurers.

Ideals: Persistence. Bonds: Family, Enemies, Immigrant. Occupation: Ploughman

Voice: Soft and mumbly

Attributes [hide]

Thea Fastfoot, Female Halfling Commoner 6
Small (3'2") Halfling, Lawful Good (CR 6)
Armor Class 14
Hit Points 23 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 13 (+1)16 (+3) 10 (+0)15 (+2)
Skills Animal Handling +3, Arcana +6
Senses Passive Perception 10
Languages Common, Halfling, Terran, Aquan, Elven
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 50 pp. Blue sapphire (800 gp). Chrysoberyl (160 gp). Eye agate (13 gp).


Social Check DCs


Gerard Bradly, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He tends to wear a large brown jacket. He sports a flattop hair cut. He wears round tiny glasses practically rammed into his face.

Personality: Stoic and calm, he prefers to meditate than take action. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A gifted student he started as a Scribe, but he got bored and became a Farmer. He has drifted from career to career and currently works as a Farmer.

Motivation: To be a Scribe again; and marry his brother to traveling adventurers

Ideals: Disciplined, Extrovert, Gifted. Bonds: Job, Family. Occupation: Farmer

Voice: Creaky witch voice

Attributes [hide]

Gerard Bradly, Male Human Fighter 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)12 (+1) 16 (+3)13 (+1)
Skills Nature +3, Religion +3
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 30 pp. 1 Half-Plate.


Social Check DCs


Yurgunn Lutgehr, Female Dwarf [Permalink]

Personal [hide]

Description: The light-skinned woman stands 4'1" and wears suspenders and grey workpants. Her shirt is white, and she wears a heavy grey leather apron most of the time. Her silver hair is braided into rings. She has gleaming, smiling hazel eyes.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Yurgunn was born the youngest of three triplets. She moved from fad to fad and when she turned 15 she discovered poetry. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and her relatives are trying to arrange a marriage

Ideals: Philantrophist, Entrepeneur, Artistic. Flaws: Greedy. Bonds: Family. Occupation: Gardener

Voice: growls and snarls, animalistic

Attributes [hide]

Yurgunn Lutgehr, Female Dwarf Fighter 2
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 16 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)13 (+1) 6 (-2)13 (+1)
Skills Athletics +4
Senses Passive Perception 8
Languages Common, Dwarven, Halfling
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +4

Possessions: 500 sp.


Social Check DCs

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