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NPC Generator

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Advanced [show]


Zaffrab Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He is generally shirtless and showing off his tattooed chest. Beneath his clothing is a huge mess of scar tissue. With bright auburn hair and a scraggly beard. He wears crescent spectacles with a black brim.

Personality: He is overprotective of those who hire his services. He enjoys reading and quiet.

History: He was born several months after his mother was called into army service. Zaffrab abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and a deep hatred of illithids

Ideals: Logical. Bonds: Slave, Guardian, Military, Adventurer, Enemies. Occupation: Tanner

Voice: Relaxed voice

Attributes [hide]

Zaffrab Wildwander, Male Gnome Sorcerer 4
Small (3'8") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 13 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 13 (+1)16 (+3) 11 (+0)16 (+3)
Skills Nature +5, Performance +5
Senses Passive Perception 10
Languages Common, Gnome, Abyssal, Aquan, Halfling
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136630000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Everard Huxley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is typically in his Miller uniform. His white hair, when down, is lengthy. He has several tiny emerald earrings on each ear.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is harsh and unforgiving.

History: The child of a Seamstress, who enjoyed hunting, Everard was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He inherited the family business which he has now maintained for 10 years.

Motivation: Balancing his hectic life and new Miller responsibilities is difficult; and he is greedy

Ideals: Joker. Flaws: Antagonistic. Bonds: Job, Rich, Nature. Occupation: Miller

Voice: Thin and wheezing

Attributes [hide]

Everard Huxley, Male Human Cleric 7
Medium (6'5") Human, Lawful Evil (CR 7)
Armor Class 12
Hit Points 35 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)15 (+2) 10 (+0)9 (-1)
Skills Insight +3, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Giant, Gnome
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: Red spinel (100 gp). Black pearl (400 gp). Obsidian (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ulblyn Tosscobble, Male Halfling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Beneath his clothing is a huge mess of scar tissue. His auburn hair is cut jaggedly and amateurishly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He is the product a well kept family trust fund and as such has never really known need. His father had invested heavily in several trade routes and wanted him to inherit them. He is searching for what he claims is his rightful reward.

Motivation: Obtaining odd cultural Halfling artifacts is his passion.

Ideals: Athletic. Flaws: Insomniac. Bonds: Adventurer, Slave, Rich. Occupation: Cartwright

Voice: Deep voice with rolling R's

Attributes [hide]

Ulblyn Tosscobble, Male Halfling Rogue 6
Small (3'2") Halfling, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 12 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)10 (+0) 7 (-2)7 (-2) 14 (+2)13 (+1)
Skills Insight +5, Performance +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 2d6-3, Ranged +3 / 2d6+0, Grapple +0

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Emerald Thunder, Female Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult woman, she tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She wears a deerstalker hat to cover her moderate length orange fur. Her eyes are green and catlike.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Emerald enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Emerald lived on a farm with her father, near the main road leading to a nearby town. Her first spouse was a Actor, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She now spends her time doing works of charity.

Motivation: She wants revenge against giants; and someone believes her a fraud

Ideals: Joker, Philantrophist. Flaws: Hedonist. Bonds: Family, Enemies. Occupation: Barber

Voice: Pronounces O like U

Attributes [hide]

Emerald Thunder, Female Tabaxi Expert 3
Medium (5'7") Tabaxi, Neutral Good (CR 3)
Armor Class 13
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 10 (+0)15 (+2) 11 (+0)12 (+1)
Skills Intimidation +3, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Gnome, Undercommon
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 6000 cp. 1 Silver holy symbol.


Social Check DCs

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