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NPC Generator

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Borgu Cooper, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a black vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his black boots flare out at the collars. His silver hair has been sun bleached extensively. He wears a mask on his face.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He believes the world needs to unite to get rid of drow once and for all.

History: He was born in a small desert village. He worked as a nervous Stableman and found it very stressful. He got away from his former life and has fallen to alcoholism.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Flaws: Addict. Bonds: Poor, Job, Enemies, Nature. Occupation: Stableman

Voice: Speaks fast with a slight lisp

Attributes [hide]

Borgu Cooper, Male Half-Orc Ranger 7
Medium (6'1") Half-Orc, Lawful Good (CR 7)
Armor Class 12
Hit Points 30 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 10 (+0)9 (-1) 14 (+2)15 (+2)
Skills Medicine +5, Performance +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 110 pp. Red garnet (50 gp). Hematite (9 gp).


Social Check DCs


Gerard Norton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'0" has a big stupid grin on his face most of the time. He wears suspenders and brown workpants. His shirt is blue, and he wears a heavy brown leather apron most of the time. His hair is long and blonde with streaks of white, and is pulled back with small brown clips. His beard is white, braided, and well cared for. His face is covered beneath a completely black helmet.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born in a small village he learned the ways of the warrior from his mother. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels the way he acts is they only way to get by in the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Impeccable, Fighting. Flaws: Hedonist. Bonds: Religious. Occupation: Miner

Voice: Hard of hearing, loud

Attributes [hide]

Gerard Norton, Male Human Sorcerer 11
Medium (5'0") Human, Neutral Evil (CR 11)
Armor Class 11
Hit Points 56 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 15 (+2)17 (+3) 13 (+1)14 (+2)
Skills Perception +5, Performance +6
Senses Passive Perception 16
Languages Common, Gnoll, Druidic, Gnome
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1566666400

Possessions: 2900 gp. Bloodstone (20 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Elizabeth Durkin, Female Half-Elf [Permalink]

Personal [hide]

Description: She has a missing right arm. She wears a tight fitting yellow shirt and pants. Her hair is brown and curly. Her face is covered beneath a completely black helmet.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She enjoys reading and quiet.

History: Elizabeth hails from a village terrorized by drow. In her 10th year, her parents were killed by a drow raid, leaving Elizabeth alone in the world. After a stint in an orphanage, she was adopted. She now spends her time doing works of charity.

Motivation: Many drow want her driven away; and she wants revenge against drow

Ideals: Philantrophist, Logical. Bonds: Enemies. Occupation: Server

Voice: Soft and mumbly

Attributes [hide]

Elizabeth Durkin, Female Half-Elf Warlock 4
Medium (5'8") Half-Elf, Chaotic Good (CR 4)
Armor Class 9
Hit Points 35 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 17 (+3)14 (+2) 16 (+3)15 (+2)
Skills Performance +4
Senses Passive Perception 13
Languages Common, Elven, Gnoll, Infernal
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232200

Possessions: 1 Minor magic item.


Social Check DCs


Sun Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a brown and white robe with the hood down, and carries crossbows. His fur is short and red. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep yellow.

Personality: He dislikes all the random violence that takes place in the east. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born at the edge of vast island. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has decided he is irredeemable; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Fighting, Pacifist. Flaws: Impulsive. Bonds: Nature, Criminal record. Occupation: Laborer

Voice: Nasally tone

Attributes [hide]

Sun Mirror, Male Tabaxi Rogue 5
Medium (5'11") Tabaxi, True Neutral (CR 5)
Armor Class 13
Hit Points 21 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 10 (+0)12 (+1) 12 (+1)11 (+0)
Skills Arcana +4, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 700 gp. Hematite (14 gp). Citrine (80 gp). Rhodochrosite (14 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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